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Chilkat2-Python

NTLM Client and Server Code

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Demonstrates the NTLM authentication algorithm for both client and server.

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Chilkat2-Python
import sys
import chilkat2

success = False

# This example assumes the Chilkat API to have been previously unlocked.
# See Global Unlock Sample for sample code.

ntlmClient = chilkat2.Ntlm()
ntlmServer = chilkat2.Ntlm()

# The NTLM protocol begins by the client sending the server
# a Type1 message. 

ntlmClient.Workstation = "MyWorkstation"
type1Msg = ntlmClient.GenType1()

print("Type1 message from client to server:")
print(type1Msg)

# If the server wishes to examine the information embedded within the
# Type1 message, it may call ParseType1. 
# This step is not necessary, it is only for informational purposes..
type1Info = ntlmServer.ParseType1(type1Msg)

print("---")
print(type1Info)

# The server now generates a Type2 message to be sent to the client.
# The Type2 message requires a TargetName.  A TargetName is
# the authentication realm in which the authenticating account
# has membership (a domain name for domain accounts, or server name
# for local machine accounts).
ntlmServer.TargetName = "myAuthRealm"

type2Msg = ntlmServer.GenType2(type1Msg)
if (ntlmServer.LastMethodSuccess != True):
    print(ntlmServer.LastErrorText)
    sys.exit()

print("Type2 message from server to client:")
print(type2Msg)

# The client may examine the information embedded in the Type2 message 
# by calling ParseType2, which returns XML.  This is only for informational purposes
# and is not required.
type2Info = ntlmClient.ParseType2(type2Msg)

print("---")
print(type2Info)

# The client will now generate the final Type3 message to be sent to the server.
# This requires the Username and Password:
ntlmClient.UserName = "test123"
ntlmClient.Password = "myPassword"

type3Msg = ntlmClient.GenType3(type2Msg)
if (ntlmClient.LastMethodSuccess != True):
    print(ntlmClient.LastErrorText)
    sys.exit()

print("Type3 message from client to server:")
print(type3Msg)

# The server may verify the response by first "loading" the Type3 message.
# This sets the various properties such as Username, Domain, Workstation,
# and ClientChallenge to the values embedded within theType3 message.
# The server may then use the Username to lookup the password.  
# Looking up the password is dependent on your infrastructure.  Perhaps your
# usernames/passwords are stored in a secure database.  If that's the case, you would
# write code to issue a query to get the password string for the given username.
# Once the password is obtained, set the Password property and then 
# generate the Type3 response again.  If the server's Type3 response matches
# the client's Type3 response, then the client's password is correct.

success = ntlmServer.LoadType3(type3Msg)
if (success != True):
    print(ntlmServer.LastErrorText)
    sys.exit()

# The Username property now contains the username that was embedded within
# the Type3 message.  It can be used to lookup the password.
clientUsername = ntlmServer.UserName

# For this example, we'll simply set the password to a literal string:
ntlmServer.Password = "myPassword"

# The server may generate the Type3 message again, using the client's correct
# password:
expectedType3Msg = ntlmServer.GenType3(type2Msg)

print("Expected Type3 Message:")
print(expectedType3Msg)

# If the Type3 message received from the client is exactly the same as the
# expected Type3 message, then the client must've used the same password,
# and authentication is successful