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(C) Create Zip in a BinData ObjectRecursively appends files in a directory tree and writes a zip archive into a Chilkat BinData object.
#include <C_CkZip.h> #include <C_CkBinData.h> void ChilkatSample(void) { HCkZip zip; BOOL success; BOOL recurse; HCkBinData bdZip; const char *zipAsBase64; // This example assumes the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. zip = CkZip_Create(); // Initialize the zip object. Because we will never actually write a zip file to the filesystem, // the filepath passed to NewZip does not matter. success = CkZip_NewZip(zip,"x.zip"); if (success != TRUE) { printf("%s\n",CkZip_lastErrorText(zip)); CkZip_Dispose(zip); return; } // Append a directory tree. The call to AppendFiles does // not read the file contents or append them to the zip // object in memory. It simply appends references // to the files so that when WriteBd, WriteZip, or WriteZipAndClose // is called, the referenced files are streamed and compressed // into the .zip output file (or BinData object). recurse = TRUE; success = CkZip_AppendFiles(zip,"c:/temp/a/*",recurse); if (success != TRUE) { printf("%s\n",CkZip_lastErrorText(zip)); CkZip_Dispose(zip); return; } // Write the zip archive into the bdZip object. bdZip = CkBinData_Create(); success = CkZip_WriteBd(zip,bdZip); if (success != TRUE) { printf("%s\n",CkZip_lastErrorText(zip)); CkZip_Dispose(zip); CkBinData_Dispose(bdZip); return; } // We could directly access the bytes of the zip archive, or perhaps // get the zip bytes in base64 format. zipAsBase64 = CkBinData_getEncoded(bdZip,"base64"); printf("%s\n",zipAsBase64); // Or the zip can be used by some other Chilkat method call that accepts // a BinData object as an argument. CkZip_Dispose(zip); CkBinData_Dispose(bdZip); } |
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