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(C) WebSocket over TLSEstablishing a WebSocket connection over TLS is exactly the same as for TCP, except for a few arguments passed to the Connect method.
#include <C_CkRest.h> #include <C_CkWebSocket.h> void ChilkatSample(void) { HCkRest rest; BOOL bUseTls; BOOL success; HCkWebSocket ws; const char *responseBody; int statusCode; // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. // -------------------------------------------------- // A WebSocket connection begins life as an HTTP GET request containing a few special header fields, // such as "Upgrade: websocket". // Your application will use the Chilkat Rest class to send the initial HTTP GET. This allows you // to use the full capability of the Chilkat Rest class to customize the GET for any particular situation. // For example: // // - If custom HTTP request header fields must be added. // - If authentication is required, such as OAuth2, OAuth1, Basic HTTP Auth, etc. // - If HTTPS, SSH Tunneling, Proxies (HTTP or SOCKS), or other advanced connection or TLS features are required. // rest = CkRest_Create(); // ------------------------------------------------------------------ // To use TLS, connect to the TLS port (typically 443) and tell the rest.Connect method // that it's a TLS connection. // ------------------------------------------------------------------ bUseTls = TRUE; success = CkRest_Connect(rest,"someserver.com",443,bUseTls,FALSE); if (success != TRUE) { printf("%s\n",CkRest_lastErrorText(rest)); CkRest_Dispose(rest); return; } ws = CkWebSocket_Create(); // Tell the WebSocket to use this connection. success = CkWebSocket_UseConnection(ws,rest); if (success != TRUE) { printf("%s\n",CkWebSocket_lastErrorText(ws)); CkRest_Dispose(rest); CkWebSocket_Dispose(ws); return; } // Add the standard WebSocket open handshake headers that will be needed. // (This adds the required HTTP request headers to the rest object.) CkWebSocket_AddClientHeaders(ws); // Add any additional headers that might be desired. // Two common WebSocketSpecific headers are "Sec-WebSocket-Protocol" and "Origin". CkRest_AddHeader(rest,"Sec-WebSocket-Protocol","x-something"); CkRest_AddHeader(rest,"Origin","http://someserver.com"); // Do the open handshake. responseBody = CkRest_fullRequestNoBody(rest,"GET","/something"); if (CkRest_getLastMethodSuccess(rest) != TRUE) { printf("%s\n",CkRest_lastErrorText(rest)); CkRest_Dispose(rest); CkWebSocket_Dispose(ws); return; } // If successful, the HTTP response status code should be 101, // and the response body will be empty. (If it failed, we'll have a look // at the response body..) statusCode = CkRest_getResponseStatusCode(rest); printf("Response status code: %d\n",statusCode); if (statusCode != 101) { printf("%s\n",responseBody); printf("-- Failed because of unexpected response status code.\n"); CkRest_Dispose(rest); CkWebSocket_Dispose(ws); return; } // We have the expected 101 response, so let's now validate the // contents of the response, such as the value sent by the server in the // Sec-WebSocket-Accept header. success = CkWebSocket_ValidateServerHandshake(ws); if (success != TRUE) { printf("%s\n",CkWebSocket_lastErrorText(ws)); CkRest_Dispose(rest); CkWebSocket_Dispose(ws); return; } printf("WebSocket connection successful.\n"); // The application may now begin sending and receiving frames on the WebSocket connection. // (At this point, we're done with the rest object...) CkRest_Dispose(rest); CkWebSocket_Dispose(ws); } |
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