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(C) WebSocket through SSH TunnelThis example shows how to establish a WebSocket connection through an SSH tunnel. The WebSocket protocol communications will be encapsulated within an SSH tunnel.
#include <C_CkSocket.h> #include <C_CkRest.h> #include <C_CkWebSocket.h> void ChilkatSample(void) { HCkSocket tunnel; const char *sshHostname; int sshPort; BOOL success; HCkSocket channel; BOOL bTls; int port; int maxWaitMs; HCkRest rest; HCkWebSocket ws; const char *responseBody; int statusCode; // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. // -------------------------------------------------- // This example borrows the code from the REST through SSH Tunnel example. // We first use the Chilkat Socket object to establish a connection to the WebSocket server through an SSH Tunnel. // Next, the Rest object uses the Socket object for its connection. // Finally, the WebSocket object uses the Rest object for its connection. // // Hopefully the flexibility of this architecture is easy to see. All of the HTTP functionality of the Rest object, // such as HTTP authentication, custom headers, etc. is available to the WebSocket. Likewise, all of the advanced functionality // of the Socket object is in turn available to the Rest object. // The high-level steps for accomplishing the task of running the WebSocket protocol through an SSH accomplished as follows: // 1) Create the SSH tunnel using Chilkat Socket. // 2) Open a port-forwarding channel (to the WebSocket server) within the tunnel. // 2) Tell Rest to use the Socket object. // 3) Tell WebSocket to use the Rest object. tunnel = CkSocket_Create(); sshHostname = "www.my-ssh-server.com"; sshPort = 22; // Connect to an SSH server and establish the SSH tunnel: success = CkSocket_SshOpenTunnel(tunnel,sshHostname,sshPort); if (success != TRUE) { printf("%s\n",CkSocket_lastErrorText(tunnel)); CkSocket_Dispose(tunnel); return; } // Authenticate with the SSH server via a login/password // or with a public key. // This example demonstrates SSH password authentication. success = CkSocket_SshAuthenticatePw(tunnel,"mySshLogin","mySshPassword"); if (success != TRUE) { printf("%s\n",CkSocket_lastErrorText(tunnel)); CkSocket_Dispose(tunnel); return; } // OK, the SSH tunnel is setup. Now open a channel within the tunnel. bTls = TRUE; port = 443; maxWaitMs = 5000; // This returns a socket object that is a single channel within the SSH tunnel. // The SSH channel is our logical port-forwarded connection through the SSH tunnel. // Note: This example establishes a TLS connection to the target WebSocket server. // (The TLS protocol will run on the logical channel within the SSH tunnel.) // Your application can just as easily make a non-TLS connection by changing the arguments // passed to SshOpenChannel. channel = CkSocket_SshOpenChannel(tunnel,"some-websocket-server.com",port,bTls,maxWaitMs); if (CkSocket_getLastMethodSuccess(tunnel) != TRUE) { printf("%s\n",CkSocket_lastErrorText(tunnel)); CkSocket_Dispose(tunnel); return; } // Create a REST object and tell it to use the SSH channel. // This connection is a TLS running on an SSH channel through an SSH tunnel. // In other words, TLS is wrapped within the SSH tunnel. rest = CkRest_Create(); success = CkRest_UseConnection(rest,channel,FALSE); if (success != TRUE) { printf("%s\n",CkRest_lastErrorText(rest)); CkSocket_Dispose(channel); CkSocket_Dispose(tunnel); CkRest_Dispose(rest); return; } // Finally, tell our WebSocket object to use the Rest object.. ws = CkWebSocket_Create(); // Tell the WebSocket to use this connection. success = CkWebSocket_UseConnection(ws,rest); if (success != TRUE) { printf("%s\n",CkWebSocket_lastErrorText(ws)); CkSocket_Dispose(tunnel); CkRest_Dispose(rest); CkWebSocket_Dispose(ws); return; } // Add the standard WebSocket open handshake headers that will be needed. // (This adds the required HTTP request headers to the rest object.) CkWebSocket_AddClientHeaders(ws); // Add any additional headers that might be desired. // Two common WebSocketSpecific headers are "Sec-WebSocket-Protocol" and "Origin". CkRest_AddHeader(rest,"Sec-WebSocket-Protocol","x-some-websocket-subprotocol"); CkRest_AddHeader(rest,"Origin","http://some-websocket-server.com"); // Do the open handshake. responseBody = CkRest_fullRequestNoBody(rest,"GET","/something"); if (CkRest_getLastMethodSuccess(rest) != TRUE) { printf("%s\n",CkRest_lastErrorText(rest)); CkSocket_Dispose(tunnel); CkRest_Dispose(rest); CkWebSocket_Dispose(ws); return; } // If successful, the HTTP response status code should be 101, // and the response body will be empty. (If it failed, we'll have a look // at the response body..) statusCode = CkRest_getResponseStatusCode(rest); printf("Response status code: %d\n",statusCode); if (statusCode != 101) { printf("%s\n",responseBody); printf("-- Failed because of unexpected response status code.\n"); CkSocket_Dispose(tunnel); CkRest_Dispose(rest); CkWebSocket_Dispose(ws); return; } // We have the expected 101 response, so let's now validate the // contents of the response, such as the value sent by the server in the // Sec-WebSocket-Accept header. success = CkWebSocket_ValidateServerHandshake(ws); if (success != TRUE) { printf("%s\n",CkWebSocket_lastErrorText(ws)); CkSocket_Dispose(tunnel); CkRest_Dispose(rest); CkWebSocket_Dispose(ws); return; } printf("WebSocket connection successful.\n"); // The application may now begin sending and receiving frames on the WebSocket connection. // (At this point, we're done with the rest object...) CkSocket_Dispose(tunnel); CkRest_Dispose(rest); CkWebSocket_Dispose(ws); } |
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