C
C
Send and Receive WebSocket Frame
See more WebSocket Examples
Demonstrates how to send a websocket text frame to a websocket echo server. This example uses Chilkat's websocket test echo server at ws://websockets.chilkat.io/wsChilkatEcho.ashx
Note: The websockets.chilkat.io server imposes the following limitations:
Messages must be 16K or less, and each connection is limited to a max of 16 echoed messages.
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#include <C_CkWebSocket.h>
#include <C_CkRest.h>
void ChilkatSample(void)
{
BOOL success;
HCkWebSocket ws;
HCkRest rest;
const char *responseBodyIgnored;
BOOL finalFrame;
const char *receivedStr;
success = FALSE;
// This example requires the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
ws = CkWebSocket_Create();
// For brevity, this example does not check for errors when etablishing the WebSocket connection.
// See Establish WebSocket Connection for more complete sample code for making the connection.
rest = CkRest_Create();
// Connect to websockets.chilkat.io
// IMPORTANT: websockets.chilkat.io accepts frames of up to 16K in size and echoes them back.
// IMPORTANT: The websockets.chilkat.io server imposes the following limitations:
// ---------- Messages must be 16K or less, and each connection is limited to a max of 16 echoed messages.
success = CkRest_Connect(rest,"websockets.chilkat.io",80,FALSE,FALSE);
CkWebSocket_UseConnection(ws,rest);
CkWebSocket_AddClientHeaders(ws);
responseBodyIgnored = CkRest_fullRequestNoBody(rest,"GET","/wsChilkatEcho.ashx");
success = CkWebSocket_ValidateServerHandshake(ws);
if (success != TRUE) {
printf("%s\n",CkWebSocket_lastErrorText(ws));
CkWebSocket_Dispose(ws);
CkRest_Dispose(rest);
return;
}
// This example demonstrates sending a frame and receiving a text frame.
// Send a frame containing the string "Hello World!"
// This will be the first and final frame, and therefore this constitutes the entire message.
finalFrame = TRUE;
success = CkWebSocket_SendFrame(ws,"Hello World!",finalFrame);
if (success != TRUE) {
printf("%s\n",CkWebSocket_lastErrorText(ws));
CkWebSocket_Dispose(ws);
CkRest_Dispose(rest);
return;
}
// Read an incoming frame.
success = CkWebSocket_ReadFrame(ws);
if (success != TRUE) {
printf("Failed to receive a frame\n");
printf("ReadFrame fail reason = %d\n",CkWebSocket_getReadFrameFailReason(ws));
printf("%s\n",CkWebSocket_lastErrorText(ws));
CkWebSocket_Dispose(ws);
CkRest_Dispose(rest);
return;
}
// Show the string that was received.
receivedStr = CkWebSocket_getFrameData(ws);
printf("Received: %s\n",receivedStr);
// Close the websocket connection.
success = CkWebSocket_SendClose(ws,TRUE,1000,"Closing this websocket.");
if (success != TRUE) {
printf("%s\n",CkWebSocket_lastErrorText(ws));
CkWebSocket_Dispose(ws);
CkRest_Dispose(rest);
return;
}
// Read the Close response.
success = CkWebSocket_ReadFrame(ws);
if (success != TRUE) {
printf("ReadFrame fail reason = %d\n",CkWebSocket_getReadFrameFailReason(ws));
printf("%s\n",CkWebSocket_lastErrorText(ws));
CkWebSocket_Dispose(ws);
CkRest_Dispose(rest);
return;
}
// Should receive the "Close" opcode.
printf("Received opcode: %s\n",CkWebSocket_frameOpcode(ws));
// Should be the same status code we sent (1000)
printf("Received close status code: %d\n",CkWebSocket_getCloseStatusCode(ws));
// The server may echo the close reason. If not, this will be empty.
printf("Echoed close reason: %s\n",CkWebSocket_closeReason(ws));
printf("Success.\n");
CkWebSocket_Dispose(ws);
CkRest_Dispose(rest);
}