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(C) Send and Receive WebSocket FrameDemonstrates how to send a websocket text frame to a websocket echo server. This example uses Chilkat's websocket test echo server at ws://websockets.chilkat.io/wsChilkatEcho.ashx
Note: The websockets.chilkat.io server imposes the following limitations:
#include <C_CkWebSocket.h> #include <C_CkRest.h> void ChilkatSample(void) { HCkWebSocket ws; HCkRest rest; BOOL success; const char *responseBodyIgnored; BOOL finalFrame; const char *receivedStr; // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. ws = CkWebSocket_Create(); // For brevity, this example does not check for errors when etablishing the WebSocket connection. // See Establish WebSocket Connection for more complete sample code for making the connection. rest = CkRest_Create(); // Connect to websockets.chilkat.io // IMPORTANT: websockets.chilkat.io accepts frames of up to 16K in size and echoes them back. // IMPORTANT: The websockets.chilkat.io server imposes the following limitations: // ---------- Messages must be 16K or less, and each connection is limited to a max of 16 echoed messages. success = CkRest_Connect(rest,"websockets.chilkat.io",80,FALSE,FALSE); CkWebSocket_UseConnection(ws,rest); CkWebSocket_AddClientHeaders(ws); responseBodyIgnored = CkRest_fullRequestNoBody(rest,"GET","/wsChilkatEcho.ashx"); success = CkWebSocket_ValidateServerHandshake(ws); if (success != TRUE) { printf("%s\n",CkWebSocket_lastErrorText(ws)); CkWebSocket_Dispose(ws); CkRest_Dispose(rest); return; } // This example demonstrates sending a frame and receiving a text frame. // Send a frame containing the string "Hello World!" // This will be the first and final frame, and therefore this constitutes the entire message. finalFrame = TRUE; success = CkWebSocket_SendFrame(ws,"Hello World!",finalFrame); if (success != TRUE) { printf("%s\n",CkWebSocket_lastErrorText(ws)); CkWebSocket_Dispose(ws); CkRest_Dispose(rest); return; } // Read an incoming frame. success = CkWebSocket_ReadFrame(ws); if (success != TRUE) { printf("Failed to receive a frame\n"); printf("ReadFrame fail reason = %d\n",CkWebSocket_getReadFrameFailReason(ws)); printf("%s\n",CkWebSocket_lastErrorText(ws)); CkWebSocket_Dispose(ws); CkRest_Dispose(rest); return; } // Show the string that was received. receivedStr = CkWebSocket_getFrameData(ws); printf("Received: %s\n",receivedStr); // Close the websocket connection. success = CkWebSocket_SendClose(ws,TRUE,1000,"Closing this websocket."); if (success != TRUE) { printf("%s\n",CkWebSocket_lastErrorText(ws)); CkWebSocket_Dispose(ws); CkRest_Dispose(rest); return; } // Read the Close response. success = CkWebSocket_ReadFrame(ws); if (success != TRUE) { printf("ReadFrame fail reason = %d\n",CkWebSocket_getReadFrameFailReason(ws)); printf("%s\n",CkWebSocket_lastErrorText(ws)); CkWebSocket_Dispose(ws); CkRest_Dispose(rest); return; } // Should receive the "Close" opcode. printf("Received opcode: %s\n",CkWebSocket_frameOpcode(ws)); // Should be the same status code we sent (1000) printf("Received close status code: %d\n",CkWebSocket_getCloseStatusCode(ws)); // The server may echo the close reason. If not, this will be empty. printf("Echoed close reason: %s\n",CkWebSocket_closeReason(ws)); printf("Success.\n"); CkWebSocket_Dispose(ws); CkRest_Dispose(rest); } |
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