C
C
WebSocket Connect through HTTP Proxy
See more WebSocket Examples
This example shows how to establish a WebSocket connection through an HTTP proxy server.Chilkat C Downloads
#include <C_CkRest.h>
#include <C_CkSocket.h>
#include <C_CkWebSocket.h>
void ChilkatSample(void)
{
BOOL success;
HCkRest rest;
HCkSocket socket;
BOOL bTls;
int port;
int maxWaitMs;
HCkWebSocket ws;
const char *responseBody;
int statusCode;
success = FALSE;
// This example requires the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
// --------------------------------------------------
// This example borrows the code from the REST using HTTP Proxy example.
// We first use the Chilkat Socket object to establish a connection to the WebSocket server through an HTTP proxy.
// Next, the Rest object uses the Socket object for its connection.
// Finally, the WebSocket object uses the Rest object for its connection.
//
rest = CkRest_Create();
socket = CkSocket_Create();
// Set the HTTP proxy domain or IP address, and port.
CkSocket_putHttpProxyHostname(socket,"192.168.1.79");
CkSocket_putHttpProxyPort(socket,808);
// Provide authentication to the HTTP proxy, if needed.
CkSocket_putHttpProxyUsername(socket,"HTTP_PROXY_LOGIN");
CkSocket_putHttpProxyPassword(socket,"HTTP_PROXY_PASSWORD");
CkSocket_putHttpProxyAuthMethod(socket,"Basic");
// Indicate that HTTP requests (i.e. the WebSocket opening handshake) will be sent over the socket.
// This is important for how the HTTP proxy connection is established.
CkSocket_putHttpProxyForHttp(socket,TRUE);
// Connect to the websocket server through the HTTP proxy.
bTls = FALSE;
port = 80;
maxWaitMs = 5000;
success = CkSocket_Connect(socket,"some-websocket-server.com",port,bTls,maxWaitMs);
if (success != TRUE) {
printf("Connect Failure Error Code: %d\n",CkSocket_getConnectFailReason(socket));
printf("%s\n",CkSocket_lastErrorText(socket));
CkRest_Dispose(rest);
CkSocket_Dispose(socket);
return;
}
// Tell the Rest object to use the connected socket.
success = CkRest_UseConnection(rest,socket,TRUE);
if (success != TRUE) {
printf("%s\n",CkRest_lastErrorText(rest));
CkRest_Dispose(rest);
CkSocket_Dispose(socket);
return;
}
ws = CkWebSocket_Create();
// Tell the WebSocket to use this connection.
success = CkWebSocket_UseConnection(ws,rest);
if (success != TRUE) {
printf("%s\n",CkWebSocket_lastErrorText(ws));
CkRest_Dispose(rest);
CkSocket_Dispose(socket);
CkWebSocket_Dispose(ws);
return;
}
// Add the standard WebSocket open handshake headers that will be needed.
// (This adds the required HTTP request headers to the rest object.)
CkWebSocket_AddClientHeaders(ws);
// Add any additional headers that might be desired.
// Two common WebSocketSpecific headers are "Sec-WebSocket-Protocol" and "Origin".
CkRest_AddHeader(rest,"Sec-WebSocket-Protocol","x-some-websocket-subprotocol");
CkRest_AddHeader(rest,"Origin","http://some-websocket-server.com");
// Do the open handshake.
responseBody = CkRest_fullRequestNoBody(rest,"GET","/something");
if (CkRest_getLastMethodSuccess(rest) != TRUE) {
printf("%s\n",CkRest_lastErrorText(rest));
CkRest_Dispose(rest);
CkSocket_Dispose(socket);
CkWebSocket_Dispose(ws);
return;
}
// If successful, the HTTP response status code should be 101,
// and the response body will be empty. (If it failed, we'll have a look
// at the response body..)
statusCode = CkRest_getResponseStatusCode(rest);
printf("Response status code: %d\n",statusCode);
if (statusCode != 101) {
printf("%s\n",responseBody);
printf("-- Failed because of unexpected response status code.\n");
CkRest_Dispose(rest);
CkSocket_Dispose(socket);
CkWebSocket_Dispose(ws);
return;
}
// We have the expected 101 response, so let's now validate the
// contents of the response, such as the value sent by the server in the
// Sec-WebSocket-Accept header.
success = CkWebSocket_ValidateServerHandshake(ws);
if (success != TRUE) {
printf("%s\n",CkWebSocket_lastErrorText(ws));
CkRest_Dispose(rest);
CkSocket_Dispose(socket);
CkWebSocket_Dispose(ws);
return;
}
printf("WebSocket connection successful.\n");
// The application may now begin sending and receiving frames on the WebSocket connection.
// (At this point, we're done with the rest and socket objects...)
printf("Success.\n");
CkRest_Dispose(rest);
CkSocket_Dispose(socket);
CkWebSocket_Dispose(ws);
}