Chilkat HOME .NET Core C# Android™ AutoIt C C# C++ Chilkat2-Python CkPython Classic ASP DataFlex Delphi ActiveX Delphi DLL Go Java Lianja Mono C# Node.js Objective-C PHP ActiveX PHP Extension Perl PowerBuilder PowerShell PureBasic Ruby SQL Server Swift 2 Swift 3,4,5... Tcl Unicode C Unicode C++ VB.NET VBScript Visual Basic 6.0 Visual FoxPro Xojo Plugin
(C) WebSocket Connect through HTTP ProxyThis example shows how to establish a WebSocket connection through an HTTP proxy server.
#include <C_CkRest.h> #include <C_CkSocket.h> #include <C_CkWebSocket.h> void ChilkatSample(void) { HCkRest rest; HCkSocket socket; BOOL bTls; int port; int maxWaitMs; BOOL success; HCkWebSocket ws; const char *responseBody; int statusCode; // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. // -------------------------------------------------- // This example borrows the code from the REST using HTTP Proxy example. // We first use the Chilkat Socket object to establish a connection to the WebSocket server through an HTTP proxy. // Next, the Rest object uses the Socket object for its connection. // Finally, the WebSocket object uses the Rest object for its connection. // rest = CkRest_Create(); socket = CkSocket_Create(); // Set the HTTP proxy domain or IP address, and port. CkSocket_putHttpProxyHostname(socket,"192.168.1.79"); CkSocket_putHttpProxyPort(socket,808); // Provide authentication to the HTTP proxy, if needed. CkSocket_putHttpProxyUsername(socket,"HTTP_PROXY_LOGIN"); CkSocket_putHttpProxyPassword(socket,"HTTP_PROXY_PASSWORD"); CkSocket_putHttpProxyAuthMethod(socket,"Basic"); // Indicate that HTTP requests (i.e. the WebSocket opening handshake) will be sent over the socket. // This is important for how the HTTP proxy connection is established. CkSocket_putHttpProxyForHttp(socket,TRUE); // Connect to the websocket server through the HTTP proxy. bTls = FALSE; port = 80; maxWaitMs = 5000; success = CkSocket_Connect(socket,"some-websocket-server.com",port,bTls,maxWaitMs); if (success != TRUE) { printf("Connect Failure Error Code: %d\n",CkSocket_getConnectFailReason(socket)); printf("%s\n",CkSocket_lastErrorText(socket)); CkRest_Dispose(rest); CkSocket_Dispose(socket); return; } // Tell the Rest object to use the connected socket. success = CkRest_UseConnection(rest,socket,TRUE); if (success != TRUE) { printf("%s\n",CkRest_lastErrorText(rest)); CkRest_Dispose(rest); CkSocket_Dispose(socket); return; } ws = CkWebSocket_Create(); // Tell the WebSocket to use this connection. success = CkWebSocket_UseConnection(ws,rest); if (success != TRUE) { printf("%s\n",CkWebSocket_lastErrorText(ws)); CkRest_Dispose(rest); CkSocket_Dispose(socket); CkWebSocket_Dispose(ws); return; } // Add the standard WebSocket open handshake headers that will be needed. // (This adds the required HTTP request headers to the rest object.) CkWebSocket_AddClientHeaders(ws); // Add any additional headers that might be desired. // Two common WebSocketSpecific headers are "Sec-WebSocket-Protocol" and "Origin". CkRest_AddHeader(rest,"Sec-WebSocket-Protocol","x-some-websocket-subprotocol"); CkRest_AddHeader(rest,"Origin","http://some-websocket-server.com"); // Do the open handshake. responseBody = CkRest_fullRequestNoBody(rest,"GET","/something"); if (CkRest_getLastMethodSuccess(rest) != TRUE) { printf("%s\n",CkRest_lastErrorText(rest)); CkRest_Dispose(rest); CkSocket_Dispose(socket); CkWebSocket_Dispose(ws); return; } // If successful, the HTTP response status code should be 101, // and the response body will be empty. (If it failed, we'll have a look // at the response body..) statusCode = CkRest_getResponseStatusCode(rest); printf("Response status code: %d\n",statusCode); if (statusCode != 101) { printf("%s\n",responseBody); printf("-- Failed because of unexpected response status code.\n"); CkRest_Dispose(rest); CkSocket_Dispose(socket); CkWebSocket_Dispose(ws); return; } // We have the expected 101 response, so let's now validate the // contents of the response, such as the value sent by the server in the // Sec-WebSocket-Accept header. success = CkWebSocket_ValidateServerHandshake(ws); if (success != TRUE) { printf("%s\n",CkWebSocket_lastErrorText(ws)); CkRest_Dispose(rest); CkSocket_Dispose(socket); CkWebSocket_Dispose(ws); return; } printf("WebSocket connection successful.\n"); // The application may now begin sending and receiving frames on the WebSocket connection. // (At this point, we're done with the rest and socket objects...) printf("Success.\n"); CkRest_Dispose(rest); CkSocket_Dispose(socket); CkWebSocket_Dispose(ws); } |
© 2000-2024 Chilkat Software, Inc. All Rights Reserved.