C
C
Duplicate Python websockets
See more WebSocket Examples
Demonstrates how to duplicate the following Python client-side websocket snippet:
async with websockets.connect('ws://192.168.1.35/websocket') as websocket:
await websocket.send("http.controller_login:username=xxx&password=xxxxx")
response = await websocket.recv()
Chilkat C Downloads
#include <C_CkRest.h>
#include <C_CkWebSocket.h>
void ChilkatSample(void)
{
BOOL success;
HCkRest rest;
HCkWebSocket ws;
const char *responseBody;
int statusCode;
BOOL finalFrame;
const char *receivedStr;
success = FALSE;
// This example requires the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
// In Python, the following line of code does more than just connect:
//
// websockets.connect('ws://192.168.1.35/websocket')
//
// It is connecting to 192.168.1.35 without using TLS. If the URI starts with "wss://", then TLS should be used.
// But this URI begins with just "ws:/", so no TLS.
// Also, after connecting, a GET request is sent to the /websocket endpoint.
// In summary, the websockets.connect function is establishing the connection and it sends a GET request.
// First establish the connection.
// No TLS, use the default HTTP port 80.
rest = CkRest_Create();
success = CkRest_Connect(rest,"192.168.1.35",80,FALSE,FALSE);
if (success != TRUE) {
printf("%s\n",CkRest_lastErrorText(rest));
CkRest_Dispose(rest);
return;
}
ws = CkWebSocket_Create();
// Tell the WebSocket to use this connection.
success = CkWebSocket_UseConnection(ws,rest);
if (success != TRUE) {
printf("%s\n",CkWebSocket_lastErrorText(ws));
CkRest_Dispose(rest);
CkWebSocket_Dispose(ws);
return;
}
// Add the standard WebSocket open handshake headers that will be needed.
// (This adds the required HTTP request headers to the rest object.)
CkWebSocket_AddClientHeaders(ws);
// Now send the GET request to /websockets.
responseBody = CkRest_fullRequestNoBody(rest,"GET","/websockets");
if (CkRest_getLastMethodSuccess(rest) != TRUE) {
printf("%s\n",CkRest_lastErrorText(rest));
CkRest_Dispose(rest);
CkWebSocket_Dispose(ws);
return;
}
// If successful, the HTTP response status code should be 101,
// and the response body will be empty. (If it failed, we'll have a look
// at the response body..)
statusCode = CkRest_getResponseStatusCode(rest);
printf("Response status code: %d\n",statusCode);
if (statusCode != 101) {
printf("%s\n",responseBody);
printf("-- Failed because of unexpected response status code.\n");
CkRest_Dispose(rest);
CkWebSocket_Dispose(ws);
return;
}
// We have the expected 101 response, so let's now validate the
// contents of the response.
success = CkWebSocket_ValidateServerHandshake(ws);
if (success != TRUE) {
printf("%s\n",CkWebSocket_lastErrorText(ws));
CkRest_Dispose(rest);
CkWebSocket_Dispose(ws);
return;
}
printf("WebSocket connection successful.\n");
// The application may now begin sending and receiving frames on the WebSocket connection.
// The 1st frame sent by the Python snippet is:
//
// websocket.send("http.controller_login:username=xxx&password=xxxxx")
//
// Send the same using Chilkat, and get the response.
finalFrame = TRUE;
success = CkWebSocket_SendFrame(ws,"http.controller_login:username=xxx&password=xxxxx",finalFrame);
if (success != TRUE) {
printf("%s\n",CkWebSocket_lastErrorText(ws));
CkRest_Dispose(rest);
CkWebSocket_Dispose(ws);
return;
}
// Read an incoming frame.
success = CkWebSocket_ReadFrame(ws);
if (success != TRUE) {
printf("Failed to receive a frame\n");
printf("ReadFrame fail reason = %d\n",CkWebSocket_getReadFrameFailReason(ws));
printf("%s\n",CkWebSocket_lastErrorText(ws));
CkRest_Dispose(rest);
CkWebSocket_Dispose(ws);
return;
}
// Show the string that was received.
receivedStr = CkWebSocket_getFrameData(ws);
printf("Received: %s\n",receivedStr);
// Continue with whatever additional communications are desired...
// ....
//
CkRest_Dispose(rest);
CkWebSocket_Dispose(ws);
}