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(C) UniPin Game ListSee more UniPin ExamplesDemonstrates how to send a POST with the hash_hmac(sha256,partnerid+timestamp+path,secretkey) authentication. For more information, see https://documenter.getpostman.com/view/8087848/SVfNvUt2?version=latest#1685124e-d292-4414-b1ca-e34e3f3ec7b4
#include <C_CkHttp.h> #include <C_CkDateTime.h> #include <C_CkCrypt2.h> #include <C_CkStringBuilder.h> #include <C_CkHttpResponse.h> #include <C_CkJsonObject.h> void ChilkatSample(void) { HCkHttp http; BOOL success; HCkDateTime dt; const char *timestamp; const char *partnerId; HCkCrypt2 crypt; HCkStringBuilder sbMacData; const char *auth; HCkHttpResponse resp; HCkStringBuilder sbResponseBody; HCkJsonObject jResp; int respStatusCode; const char *game_category; const char *game_code; const char *game_name; const char *icon_url; const char *game_status; const char *updated_at; int status; const char *reason; int i; int count_i; // This example assumes the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. http = CkHttp_Create(); // Implements the following CURL command: // curl --request POST 'https://dev-api.unipin.com/in-game-topup/list' \ // --header 'partnerid: 587e3675-e0ed-4e9e-9b39-099b11498fdc' \ // --header 'timestamp: 1566552295' \ // --header 'path: in-game-topup/list' \ // --header 'auth: 1d9f5e7aca9f3c14da7c957d6977447739877cebfc10fcf3682bd32da47a2bda' \ // --header 'Content-Type: application/json' // Use the following online tool to generate HTTP code from a CURL command // Convert a cURL Command to HTTP Source Code dt = CkDateTime_Create(); CkDateTime_SetFromCurrentSystemTime(dt); timestamp = CkDateTime_getAsUnixTimeStr(dt,FALSE); // Change this to your actual partner ID. partnerId = "587e3675-e0ed-4e9e-9b39-099b11498fdc"; CkHttp_SetRequestHeader(http,"path","in-game-topup/list"); CkHttp_SetRequestHeader(http,"timestamp",timestamp); CkHttp_SetRequestHeader(http,"partnerid",partnerId); CkHttp_SetRequestHeader(http,"Content-Type","application/json"); // Calculate the auth header using hash_hmac(sha256,partnerid+timestamp+path,secretkey) crypt = CkCrypt2_Create(); CkCrypt2_putMacAlgorithm(crypt,"hmac"); CkCrypt2_putHashAlgorithm(crypt,"sha256"); CkCrypt2_putEncodingMode(crypt,"hexlower"); // Change this to your actual secret key.. CkCrypt2_SetMacKeyEncoded(crypt,"wabc123asljdgadlgd3","us-ascii"); sbMacData = CkStringBuilder_Create(); CkStringBuilder_Append(sbMacData,partnerId); CkStringBuilder_Append(sbMacData,timestamp); CkStringBuilder_Append(sbMacData,"in-game-topup/list"); auth = CkCrypt2_macStringENC(crypt,CkStringBuilder_getAsString(sbMacData)); CkHttp_SetRequestHeader(http,"auth",auth); resp = CkHttp_QuickRequest(http,"POST","https://dev-api.unipin.com/in-game-topup/list"); if (CkHttp_getLastMethodSuccess(http) == FALSE) { printf("%s\n",CkHttp_lastErrorText(http)); CkHttp_Dispose(http); CkDateTime_Dispose(dt); CkCrypt2_Dispose(crypt); CkStringBuilder_Dispose(sbMacData); return; } sbResponseBody = CkStringBuilder_Create(); CkHttpResponse_GetBodySb(resp,sbResponseBody); jResp = CkJsonObject_Create(); CkJsonObject_LoadSb(jResp,sbResponseBody); CkJsonObject_putEmitCompact(jResp,FALSE); printf("Response Body:\n"); printf("%s\n",CkJsonObject_emit(jResp)); respStatusCode = CkHttpResponse_getStatusCode(resp); printf("Response Status Code = %d\n",respStatusCode); if (respStatusCode >= 400) { printf("Response Header:\n"); printf("%s\n",CkHttpResponse_header(resp)); printf("Failed.\n"); CkHttpResponse_Dispose(resp); CkHttp_Dispose(http); CkDateTime_Dispose(dt); CkCrypt2_Dispose(crypt); CkStringBuilder_Dispose(sbMacData); CkStringBuilder_Dispose(sbResponseBody); CkJsonObject_Dispose(jResp); return; } CkHttpResponse_Dispose(resp); // Sample JSON response: // (Sample code for parsing the JSON response is shown below) // { // "game_list": [ // { // "game_category": "MLBB_ID", // "game_code": "MLBBD_ID", // "game_name": "Mobile Legends Diamonds", // "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343343-icon-1548659712-icon-Mobile legend 300x300 px.png", // "game_status": "active", // "updated_at": "2019-08-09 16:35:43" // }, // { // "game_category": "MLBB_ID", // "game_code": "MLBBS_ID", // "game_name": "Mobile Legends Starlight Member", // "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343258-icon-1548659712-icon-Mobile legend 300x300 px.png", // "game_status": "active", // "updated_at": "2019-08-09 16:34:18" // }, // ... // ... // ], // "status": 1, // "reason": "Successful" // } // Sample code for parsing the JSON response... // Use the following online tool to generate parsing code from sample JSON: // Generate Parsing Code from JSON status = CkJsonObject_IntOf(jResp,"status"); reason = CkJsonObject_stringOf(jResp,"reason"); i = 0; count_i = CkJsonObject_SizeOfArray(jResp,"game_list"); while (i < count_i) { CkJsonObject_putI(jResp,i); game_category = CkJsonObject_stringOf(jResp,"game_list[i].game_category"); game_code = CkJsonObject_stringOf(jResp,"game_list[i].game_code"); game_name = CkJsonObject_stringOf(jResp,"game_list[i].game_name"); icon_url = CkJsonObject_stringOf(jResp,"game_list[i].icon_url"); game_status = CkJsonObject_stringOf(jResp,"game_list[i].game_status"); updated_at = CkJsonObject_stringOf(jResp,"game_list[i].updated_at"); i = i + 1; } CkHttp_Dispose(http); CkDateTime_Dispose(dt); CkCrypt2_Dispose(crypt); CkStringBuilder_Dispose(sbMacData); CkStringBuilder_Dispose(sbResponseBody); CkJsonObject_Dispose(jResp); } |
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