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(C) Multi-Hop SSH (SSH Through SSH)Demonstrates how to SSH through one SSH server to get to another SSH server. The scheme looks like this: Application => ServerSSH1 => ServerSSH2 The ConnectThroughSsh method is added in Chilkat version 9.5.0.55 to accomplish this task. Technically, it should be possible to chain any number of servers using the ConnectThroughSsh multiple times: Application => ServerSSH1 => ServerSSH2 ==> ServerSSH3 => ... => ServerSSHN
#include <C_CkSsh.h> void ChilkatSample(void) { HCkSsh ssh1; const char *hostname; const char *port; BOOL success; HCkSsh ssh2; int channelNum; // This example assumes the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. ssh1 = CkSsh_Create(); // Hostname may be an IP address or domain name: hostname = "192.168.1.108"; port = 22; // Connect directly to the 1st SSH server: success = CkSsh_Connect(ssh1,hostname,port); if (success != TRUE) { printf("%s\n",CkSsh_lastErrorText(ssh1)); CkSsh_Dispose(ssh1); return; } // Wait a max of 15 seconds when reading responses.. CkSsh_putIdleTimeoutMs(ssh1,15000); // Authenticate using login/password: success = CkSsh_AuthenticatePw(ssh1,"myLogin","myPassword"); if (success != TRUE) { printf("%s\n",CkSsh_lastErrorText(ssh1)); CkSsh_Dispose(ssh1); return; } // Connect through the 1st SSH connection to reach a 2nd SSH server. // Note: Any number of SSH connections may be simultaneously tunneled through a single // existing SSH connection. ssh2 = CkSsh_Create(); success = CkSsh_ConnectThroughSsh(ssh2,ssh1,"someremoteserver.com",22); if (success != TRUE) { printf("%s\n",CkSsh_lastErrorText(ssh2)); CkSsh_Dispose(ssh1); CkSsh_Dispose(ssh2); return; } CkSsh_putIdleTimeoutMs(ssh2,15000); // Authenticate with ssh2... success = CkSsh_AuthenticatePw(ssh2,"myLogin2","myPassword2"); if (success != TRUE) { printf("%s\n",CkSsh_lastErrorText(ssh2)); CkSsh_Dispose(ssh1); CkSsh_Dispose(ssh2); return; } // The application may now is connected and authenticated with ssh2. // The application can do whatever it desires just as if it was directly // connected to ssh2. For example, the application might open // a session channel to send commands or start a remote shell.. channelNum = CkSsh_OpenSessionChannel(ssh2); if (channelNum < 0) { printf("%s\n",CkSsh_lastErrorText(ssh2)); CkSsh_Dispose(ssh1); CkSsh_Dispose(ssh2); return; } // ... // ... // ... // Close the connection with ssh2. (This closes the the tunnel through ssh1.) // The connection with ssh1 is still alive, and may be used for more connections. CkSsh_Disconnect(ssh2); // ... // ... // ... CkSsh_Disconnect(ssh1); CkSsh_Dispose(ssh1); CkSsh_Dispose(ssh2); } |
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