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(C) Socket/SSL/TLS through SOCKS5 / SOCKS4 ProxyDemonstrates how to use the Chilkat Socket/SSL/TLS component/library with a SOCKS5 or SOCKS4 proxy server.
#include <C_CkSocket.h> void ChilkatSample(void) { HCkSocket socket; const char *hostname; BOOL ssl; int maxWaitMillisec; BOOL success; const char *receivedMsg; // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. socket = CkSocket_Create(); // To use a SOCKS4 or SOCKS5 proxy, simply set the following // properties prior to calling Connect. The connection may be SSL/TLS or // non-secure - both will work with a SOCKS proxy. // The SOCKS hostname may be a domain name or // IP address: CkSocket_putSocksHostname(socket,"www.mysocksproxyserver.com"); CkSocket_putSocksPort(socket,1080); CkSocket_putSocksUsername(socket,"myProxyLogin"); CkSocket_putSocksPassword(socket,"myProxyPassword"); // Set the SOCKS version to 4 or 5 based on the version // of the SOCKS proxy server: CkSocket_putSocksVersion(socket,5); // Note: SOCKS4 servers only support usernames without passwords. // SOCKS5 servers support full login/password authentication. // Connect to port 5555 of 192.168.1.108. // hostname may be a domain name or IP address. hostname = "192.168.1.108"; ssl = FALSE; maxWaitMillisec = 20000; success = CkSocket_Connect(socket,hostname,5555,ssl,maxWaitMillisec); if (success != TRUE) { printf("%s\n",CkSocket_lastErrorText(socket)); CkSocket_Dispose(socket); return; } // Set maximum timeouts for reading an writing (in millisec) CkSocket_putMaxReadIdleMs(socket,10000); CkSocket_putMaxSendIdleMs(socket,10000); // The server (in this example) is going to send a "Hello World!" // message. Read it: receivedMsg = CkSocket_receiveString(socket); if (CkSocket_getLastMethodSuccess(socket) != TRUE) { printf("%s\n",CkSocket_lastErrorText(socket)); CkSocket_Dispose(socket); return; } // Close the connection with the server // Wait a max of 20 seconds (20000 millsec) success = CkSocket_Close(socket,20000); printf("%s\n",receivedMsg); CkSocket_Dispose(socket); } |
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