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(C) TCP or TLS over Multiple Hop SSH to Remote ServerDemonstrates how to use the Chilkat Socket API to connect to a remote server (using TCP or TLS) tunneled through mulitple-hop SSH. The scheme looks like this: Application => ServerSSH1 => ServerSSH2 => DestinationServer The ConnectThroughSsh and UseSsh methods are added in Chilkat version 9.5.0.55 to accomplish this task.
#include <C_CkSsh.h> #include <C_CkSocket.h> void ChilkatSample(void) { HCkSsh ssh1; BOOL success; HCkSsh ssh2; HCkSocket socket; BOOL useTls; int maxWaitMillisec; const char *responseStatusLine; const char *responseHeaderLine; const char *remainderOfHeader; // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. ssh1 = CkSsh_Create(); // Connect directly to the 1st SSH server. success = CkSsh_Connect(ssh1,"serverssh1.com",22); if (success != TRUE) { printf("%s\n",CkSsh_lastErrorText(ssh1)); CkSsh_Dispose(ssh1); return; } // Authenticate using login/password: success = CkSsh_AuthenticatePw(ssh1,"ssh1Login","ssh1Password"); if (success != TRUE) { printf("%s\n",CkSsh_lastErrorText(ssh1)); CkSsh_Dispose(ssh1); return; } // Connect through the 1st SSH connection to reach a 2nd SSH server. // Note: Any number of SSH connections may be simultaneously tunneled through a single // existing SSH connection. ssh2 = CkSsh_Create(); success = CkSsh_ConnectThroughSsh(ssh2,ssh1,"serverssh2.com",22); if (success != TRUE) { printf("%s\n",CkSsh_lastErrorText(ssh2)); CkSsh_Dispose(ssh1); CkSsh_Dispose(ssh2); return; } // Authenticate with ssh2... success = CkSsh_AuthenticatePw(ssh2,"ssh2Login","ssh2Password"); if (success != TRUE) { printf("%s\n",CkSsh_lastErrorText(ssh2)); CkSsh_Dispose(ssh1); CkSsh_Dispose(ssh2); return; } socket = CkSocket_Create(); // Tell the socket object to connect to our destination server though the ssh2 tunnel (which itself is routed through ssh1). // The connection looks like this: ApplicationSocket(TLS) => ServerSSH1 => ServerSSH2 => DestinationServer success = CkSocket_UseSsh(socket,ssh2); if (success != TRUE) { printf("%s\n",CkSocket_lastErrorText(socket)); CkSsh_Dispose(ssh1); CkSsh_Dispose(ssh2); CkSocket_Dispose(socket); return; } // Connect using TLS to www.chilkatsoft.com // We could also tunnel a bare TCP connection by specifying port 80 with useTls = FALSE. useTls = TRUE; maxWaitMillisec = 20000; success = CkSocket_Connect(socket,"www.chilkatsoft.com",443,useTls,maxWaitMillisec); if (success != TRUE) { printf("%s\n",CkSocket_lastErrorText(socket)); CkSsh_Dispose(ssh1); CkSsh_Dispose(ssh2); CkSocket_Dispose(socket); return; } // Once the multiple hop SSH tunneled connection is setup, the socket programming // is identical to the normal case where we have a direct connection. // Tell the socket object that all text is to be sent in the utf-8 encoding, // and the text received is assumed to be utf-8. CkSocket_putStringCharset(socket,"utf-8"); // Send an HTTP HEAD request: success = CkSocket_SendString(socket,"HEAD / HTTP/1.1\r\nHost: www.chilkatsoft.com\r\n\r\n"); if (success != TRUE) { printf("%s\n",CkSocket_lastErrorText(socket)); CkSsh_Dispose(ssh1); CkSsh_Dispose(ssh2); CkSocket_Dispose(socket); return; } // Wait a maximum of 4 seconds while no data is forthcoming: CkSocket_putMaxReadIdleMs(socket,4000); // Get the 1st response line, which should be "HTTP/1.1 200 OK" responseStatusLine = CkSocket_receiveToCRLF(socket); if (CkSocket_getLastMethodSuccess(socket) != TRUE) { printf("%s\n",CkSocket_lastErrorText(socket)); CkSsh_Dispose(ssh1); CkSsh_Dispose(ssh2); CkSocket_Dispose(socket); return; } printf("StatusLine: %s\n",responseStatusLine); // Now get the 1st line of the response header: responseHeaderLine = CkSocket_receiveToCRLF(socket); if (CkSocket_getLastMethodSuccess(socket) != TRUE) { printf("%s\n",CkSocket_lastErrorText(socket)); CkSsh_Dispose(ssh1); CkSsh_Dispose(ssh2); CkSocket_Dispose(socket); return; } printf("HeaderLine: %s\n",responseHeaderLine); // Now read the remainder of the response header by reading until a double CRLF is seen: remainderOfHeader = CkSocket_receiveUntilMatch(socket,"\r\n\r\n"); if (CkSocket_getLastMethodSuccess(socket) != TRUE) { printf("%s\n",CkSocket_lastErrorText(socket)); CkSsh_Dispose(ssh1); CkSsh_Dispose(ssh2); CkSocket_Dispose(socket); return; } printf("Remainder: %s\n",remainderOfHeader); // Close the connection with the server. This closes the tunnel through ssh2. // Wait a max of 20 seconds (20000 millsec) success = CkSocket_Close(socket,20000); // Close the connection with ssh2. (This closes the the tunnel through ssh1.) // The connection with ssh1 is still alive, and may be used for more connections. CkSsh_Disconnect(ssh2); CkSsh_Disconnect(ssh1); CkSsh_Dispose(ssh1); CkSsh_Dispose(ssh2); CkSocket_Dispose(socket); } |
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