C
C
TCP Socket Connect through HTTP Proxy
See more Socket/SSL/TLS Examples
Demonstrates how to connect through an HTTP proxy server.Chilkat C Downloads
#include <C_CkSocket.h>
void ChilkatSample(void)
{
BOOL success;
HCkSocket socket;
const char *hostname;
BOOL ssl;
int maxWaitMillisec;
const char *receivedMsg;
success = FALSE;
// This example requires the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
socket = CkSocket_Create();
// To connect through an HTTP proxy, set the HttpProxyHostname
// and HttpProxyPort properties to the hostname (or IP address)
// and port of the HTTP proxy. Typical port numbers used by
// HTTP proxy servers are 3128 and 8080.
CkSocket_putHttpProxyHostname(socket,"www.my-http-proxy.com");
CkSocket_putHttpProxyPort(socket,3128);
// Important: Your HTTP proxy server must allow non-HTTP
// traffic to pass. Otherwise this does not work.
// Connect (via the HTTP proxy) to port 5555 of 192.168.1.108.
// hostname may be a domain name or IP address.
hostname = "192.168.1.108";
ssl = FALSE;
maxWaitMillisec = 20000;
success = CkSocket_Connect(socket,hostname,5555,ssl,maxWaitMillisec);
if (success != TRUE) {
printf("%s\n",CkSocket_lastErrorText(socket));
CkSocket_Dispose(socket);
return;
}
// Set maximum timeouts for reading an writing (in millisec)
CkSocket_putMaxReadIdleMs(socket,10000);
CkSocket_putMaxSendIdleMs(socket,10000);
// The ficticious server (in this example) is going to send a "Hello World!"
// message. Read it:
receivedMsg = CkSocket_receiveString(socket);
if (CkSocket_getLastMethodSuccess(socket) != TRUE) {
printf("%s\n",CkSocket_lastErrorText(socket));
CkSocket_Dispose(socket);
return;
}
// Close the connection with the server
// Wait a max of 20 seconds (20000 millsec)
success = CkSocket_Close(socket,20000);
printf("%s\n",receivedMsg);
CkSocket_Dispose(socket);
}