C
C
Bidirectional Sockets (TLS or non-TLS, simultaneous reading and writing a connection)
See more Socket/SSL/TLS Examples
This example demonstrates how to simultaneously read/write on a single socket connection.Chilkat C Downloads
#include <C_CkSocket.h>
#include <C_CkTask.h>
void ChilkatSample(void)
{
BOOL success;
HCkSocket tlsRead;
BOOL bUseTls;
int maxWaitMs;
HCkSocket tlsWrite;
HCkTask task;
const char *httpGetReq;
success = FALSE;
// This example requires the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
tlsRead = CkSocket_Create();
// We'll just use an HTTPS server for this example...
bUseTls = TRUE;
maxWaitMs = 5000;
success = CkSocket_Connect(tlsRead,"www.chilkatsoft.com",443,bUseTls,maxWaitMs);
if (success == FALSE) {
printf("%s\n",CkSocket_lastErrorText(tlsRead));
CkSocket_Dispose(tlsRead);
return;
}
// Chilkat classes are thread-safe. This means that only one method call can be active
// at a time for a given object instance. It would seem that this would prevent the possibility
// to simultaneously read/write a given connection because it would require two method calls
// to be simultaneously active: one for reading and one for writing.
//
// There's a trick to doing it...
//
// The DupSocket method is provided to get a new object instance that shares the same socket
// connection. This allows for the coarse-grained object-level thread safety to be maintained,
// while finer-grained thread-safety mechanisms keep things kosher internally.
// One object will be used for reading, and the cloned socket is used for writing.
// It doesn't matter which -- you can use the cloned socket for reading or the original for writing.
// However.. if you try to read simultneously from both the original and cloned objects at the same
// time, then one will block until the other finishes. (This is because of the finer-grained thread
// safety internally.) The same is true if you try to write both socket objects simultaneously.
tlsWrite = CkSocket_Create();
success = CkSocket_DupSocket(tlsRead,tlsWrite);
if (success == FALSE) {
printf("%s\n",CkSocket_lastErrorText(tlsRead));
CkSocket_Dispose(tlsRead);
CkSocket_Dispose(tlsWrite);
return;
}
// Let's start an async read on the socket. Nothing will be arriving until we actually send the GET
// request and the server responds. This will read until the end of the HTTP response header.
task = CkSocket_ReceiveUntilMatchAsync(tlsRead,"\r\n\r\n");
CkTask_Run(task);
// Now send the request. This should not block because the read is happening on the tlsRead object.
httpGetReq = "GET / HTTP/1.1\r\nHost: www.chilkatsoft.com\r\n\r\n";
success = CkSocket_SendString(tlsWrite,httpGetReq);
// Assuming success for the example...
// Wait for the read task to finish.
// The TRUE/FALSE returned by Wait applies to the Wait method call, not the task.
maxWaitMs = 5000;
success = CkTask_Wait(task,maxWaitMs);
if (!success || (CkTask_getStatusInt(task) != 7) || (CkTask_getTaskSuccess(task) != TRUE)) {
if (!success) {
// The task.LastErrorText applies to the Wait method call.
printf("%s\n",CkTask_lastErrorText(task));
}
else {
// The ResultErrorText applies to the underlying task method call (i.e. the Connect)
printf("%s\n",CkTask_status(task));
printf("%s\n",CkTask_resultErrorText(task));
}
CkTask_Dispose(task);
CkSocket_Dispose(tlsRead);
CkSocket_Dispose(tlsWrite);
return;
}
// Examine the received HTTP response header:
printf("HTTP response header:\n");
printf("%s\n",CkTask_getResultString(task));
// We should get a response that looks like this:
// HTTP response header:
// HTTP/1.1 200 OK
// Cache-Control: private
// Content-Length: 7477
// Content-Type: text/html
// Server: Microsoft-IIS/8.5
// Set-Cookie: ASPSESSIONIDSWDSTRTQ=BBNMIKGCHFJNILFFPLDIOGDE; secure; path=/
// X-Powered-By: ASP.NET
// X-Powered-By-Plesk: PleskWin
// Date: Thu, 06 Apr 2017 12:03:30 GMT
CkTask_Dispose(task);
// Forget about the remainder of the HTTP response... The example was only to demonstrate
// simultaneous reading/writing..
maxWaitMs = 20;
CkSocket_Close(tlsRead,maxWaitMs);
CkSocket_Dispose(tlsRead);
CkSocket_Dispose(tlsWrite);
}