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(C) Async Accept Socket ConnectionDemonstrates how to get the connected client socket after accepting a connection asynchronously.
#include <C_CkSocket.h> #include <C_CkTask.h> void ChilkatSample(void) { HCkSocket listenSocket; BOOL success; int maxWaitMs; HCkTask acceptTask; HCkSocket connectedClient; // This example assumes the Chilkat Socket API to have been previously unlocked. // See Socket Unlock Sample for sample code. listenSocket = CkSocket_Create(); // Bind to a port and listen. // This example will listen at port 5555 and allows for a backlog // of 25 pending connection requests. success = CkSocket_BindAndListen(listenSocket,5555,25); if (success != TRUE) { printf("%s\n",CkSocket_lastErrorText(listenSocket)); CkSocket_Dispose(listenSocket); return; } // Start a background task to accept an incoming connection ... maxWaitMs = 20000; acceptTask = CkSocket_AcceptNextConnectionAsync(listenSocket,maxWaitMs); CkTask_Run(acceptTask); // ... // ... // ... // Imagine at this point the task has completed successfully, // and a connection was accepted. Here's how to get the connected socket... connectedClient = CkSocket_Create(); success = CkSocket_LoadTaskResult(connectedClient,acceptTask); // Here's how it works: The AcceptNextConnection method would normally // return a socket object when called synchronously. When called asynchronously, // it cannot do so because it returns the task object. When the async method // (running in a background thread) completes, the socket object that is the client // connection is contained within the task object. // // This can be generalized for any case where a Chilkat method returns an object. // The async version of that method is such that the object returned in the background // thread is contained within the task object. // To get the result object, we create a new object instance of that type. // In this case, we create a socket object (connectedClient). There is a LoadTaskResult // method in all Chilkat classes that can be a return value of an async method call. // The LoadTaskResult method transfers the returned object from the task to the caller. CkSocket_Dispose(listenSocket); CkSocket_Dispose(connectedClient); } |
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