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C

Accept Connection on Socket

See more Socket/SSL/TLS Examples

Demonstrates how to create a TCP/IP socket, listen on a port, accept an incoming connection, and send a "Hello World" message to the client.

Chilkat C Downloads

C
#include <C_CkSocket.h>

void ChilkatSample(void)
    {
    BOOL success;
    HCkSocket listenSocket;
    HCkSocket connectedSocket;

    success = FALSE;

    // This example requires the Chilkat API to have been previously unlocked.
    // See Global Unlock Sample for sample code.

    listenSocket = CkSocket_Create();

    // Bind to a port and listen for incoming connections:
    // This example will listen at port 5555 and allows for a backlog
    // of 25 pending connection requests.
    success = CkSocket_BindAndListen(listenSocket,5555,25);
    if (success == FALSE) {
        printf("%s\n",CkSocket_lastErrorText(listenSocket));
        CkSocket_Dispose(listenSocket);
        return;
    }

    // Get the next incoming connection
    // Wait a maximum of 20 seconds (20000 millisec)
    connectedSocket = CkSocket_Create();
    success = CkSocket_AcceptNext(listenSocket,20000,connectedSocket);
    if (success == FALSE) {
        printf("%s\n",CkSocket_lastErrorText(listenSocket));
        CkSocket_Dispose(listenSocket);
        CkSocket_Dispose(connectedSocket);
        return;
    }

    // Set maximum timeouts for reading an writing (in millisec)
    CkSocket_putMaxReadIdleMs(connectedSocket,10000);
    CkSocket_putMaxSendIdleMs(connectedSocket,10000);

    // Send a "Hello World!" message to the client:
    success = CkSocket_SendString(connectedSocket,"Hello World!");
    if (success != TRUE) {
        printf("%s\n",CkSocket_lastErrorText(connectedSocket));
        CkSocket_Dispose(listenSocket);
        CkSocket_Dispose(connectedSocket);
        return;
    }

    // Close the connection with the client.
    // Wait a max of 20 seconds (20000 millsec)
    success = CkSocket_Close(connectedSocket,20000);

    printf("success!\n");


    CkSocket_Dispose(listenSocket);
    CkSocket_Dispose(connectedSocket);

    }