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C

Load EML and Send

Demonstrates how to load an email from a .eml file and send.

Chilkat C Downloads

C
#include <C_CkMailMan.h>
#include <C_CkEmail.h>

void ChilkatSample(void)
    {
    BOOL success;
    HCkMailMan mailman;
    HCkEmail email;

    success = FALSE;

    // This example requires the Chilkat API to have been previously unlocked.
    // See Global Unlock Sample for sample code.

    // The mailman object is used for sending and receiving email.
    mailman = CkMailMan_Create();

    // Set the SMTP server.
    CkMailMan_putSmtpHost(mailman,"smtp.chilkatsoft.com");

    // Set the SMTP login/password (if required)
    CkMailMan_putSmtpUsername(mailman,"myLogin");
    CkMailMan_putSmtpPassword(mailman,"myPassword");

    // Create a new email object
    email = CkEmail_Create();

    // Load a .eml file into the email object.
    success = CkEmail_LoadEml(email,"/data/myEmail.eml");

    // Call SendEmail to connect to the SMTP server and send.
    // The connection (i.e. session) to the SMTP server remains
    // open so that subsequent SendEmail calls may use the
    // same connection.  
    success = CkMailMan_SendEmail(mailman,email);
    if (success != TRUE) {
        printf("%s\n",CkMailMan_lastErrorText(mailman));
        CkMailMan_Dispose(mailman);
        CkEmail_Dispose(email);
        return;
    }

    // Some SMTP servers do not actually send the email until 
    // the connection is closed.  In these cases, it is necessary to
    // call CloseSmtpConnection for the mail to be  sent.  
    // Most SMTP servers send the email immediately, and it is 
    // not required to close the connection.  We'll close it here
    // for the example:
    success = CkMailMan_CloseSmtpConnection(mailman);
    if (success != TRUE) {
        printf("Connection to SMTP server not closed cleanly.\n");
    }

    printf("Mail Sent!\n");


    CkMailMan_Dispose(mailman);
    CkEmail_Dispose(email);

    }