C
C
Load EML and Send
Demonstrates how to load an email from a .eml file and send.Chilkat C Downloads
#include <C_CkMailMan.h>
#include <C_CkEmail.h>
void ChilkatSample(void)
{
BOOL success;
HCkMailMan mailman;
HCkEmail email;
success = FALSE;
// This example requires the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
// The mailman object is used for sending and receiving email.
mailman = CkMailMan_Create();
// Set the SMTP server.
CkMailMan_putSmtpHost(mailman,"smtp.chilkatsoft.com");
// Set the SMTP login/password (if required)
CkMailMan_putSmtpUsername(mailman,"myLogin");
CkMailMan_putSmtpPassword(mailman,"myPassword");
// Create a new email object
email = CkEmail_Create();
// Load a .eml file into the email object.
success = CkEmail_LoadEml(email,"/data/myEmail.eml");
// Call SendEmail to connect to the SMTP server and send.
// The connection (i.e. session) to the SMTP server remains
// open so that subsequent SendEmail calls may use the
// same connection.
success = CkMailMan_SendEmail(mailman,email);
if (success != TRUE) {
printf("%s\n",CkMailMan_lastErrorText(mailman));
CkMailMan_Dispose(mailman);
CkEmail_Dispose(email);
return;
}
// Some SMTP servers do not actually send the email until
// the connection is closed. In these cases, it is necessary to
// call CloseSmtpConnection for the mail to be sent.
// Most SMTP servers send the email immediately, and it is
// not required to close the connection. We'll close it here
// for the example:
success = CkMailMan_CloseSmtpConnection(mailman);
if (success != TRUE) {
printf("Connection to SMTP server not closed cleanly.\n");
}
printf("Mail Sent!\n");
CkMailMan_Dispose(mailman);
CkEmail_Dispose(email);
}