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(C) SFTP Upload from Local FilesystemDemonstrates how to upload a file to an SSH server. There are no limitations on file size, and the file is streamed directly from the local filesystem.
#include <C_CkSFtp.h> void ChilkatSample(void) { HCkSFtp sftp; const char *hostname; int port; BOOL success; const char *handle; // This example assumes the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. sftp = CkSFtp_Create(); // Set some timeouts, in milliseconds: CkSFtp_putConnectTimeoutMs(sftp,5000); CkSFtp_putIdleTimeoutMs(sftp,10000); // Connect to the SSH server. // The standard SSH port = 22 // The hostname may be a hostname or IP address. hostname = "sftp.example.com"; port = 22; success = CkSFtp_Connect(sftp,hostname,port); if (success != TRUE) { printf("%s\n",CkSFtp_lastErrorText(sftp)); CkSFtp_Dispose(sftp); return; } // Authenticate with the SSH server. Chilkat SFTP supports // both password-based authenication as well as public-key // authentication. This example uses password authenication. success = CkSFtp_AuthenticatePw(sftp,"myLogin","myPassword"); if (success != TRUE) { printf("%s\n",CkSFtp_lastErrorText(sftp)); CkSFtp_Dispose(sftp); return; } // After authenticating, the SFTP subsystem must be initialized: success = CkSFtp_InitializeSftp(sftp); if (success != TRUE) { printf("%s\n",CkSFtp_lastErrorText(sftp)); CkSFtp_Dispose(sftp); return; } // Open a file for writing on the SSH server. // If the file already exists, it is overwritten. // (Specify "createNew" instead of "createTruncate" to // prevent overwriting existing files.) handle = CkSFtp_openFile(sftp,"hamlet.xml","writeOnly","createTruncate"); if (CkSFtp_getLastMethodSuccess(sftp) != TRUE) { printf("%s\n",CkSFtp_lastErrorText(sftp)); CkSFtp_Dispose(sftp); return; } // Upload from the local file to the SSH server. success = CkSFtp_UploadFile(sftp,handle,"c:/temp/hamlet.xml"); if (success != TRUE) { printf("%s\n",CkSFtp_lastErrorText(sftp)); CkSFtp_Dispose(sftp); return; } // ----------------------------------------------------------------------------- // This is important. You must close the handle on the server. // Otherwise open handles will accumulate on the server until eventually a limit // is reached and the server will fail on a call to OpenFile. // ----------------------------------------------------------------------------- // Close the file. success = CkSFtp_CloseHandle(sftp,handle); if (success != TRUE) { printf("%s\n",CkSFtp_lastErrorText(sftp)); CkSFtp_Dispose(sftp); return; } printf("Success.\n"); CkSFtp_Dispose(sftp); } |
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