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(C) SCP Download FileDemonstrates how to download a file using the SCP protocol (Secure Copy Protocol over SSH).
#include <C_CkSsh.h> #include <C_CkScp.h> void ChilkatSample(void) { HCkSsh ssh; const char *hostname; int port; BOOL success; HCkScp scp; const char *remotePath; const char *localPath; // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. ssh = CkSsh_Create(); // Hostname may be an IP address or hostname: hostname = "www.some-ssh-server.com"; port = 22; // Connect to an SSH server: success = CkSsh_Connect(ssh,hostname,port); if (success != TRUE) { printf("%s\n",CkSsh_lastErrorText(ssh)); CkSsh_Dispose(ssh); return; } // Wait a max of 5 seconds when reading responses.. CkSsh_putIdleTimeoutMs(ssh,5000); // Authenticate using login/password: success = CkSsh_AuthenticatePw(ssh,"myLogin","myPassword"); if (success != TRUE) { printf("%s\n",CkSsh_lastErrorText(ssh)); CkSsh_Dispose(ssh); return; } // Once the SSH object is connected and authenticated, we use it // in our SCP object. scp = CkScp_Create(); success = CkScp_UseSsh(scp,ssh); if (success != TRUE) { printf("%s\n",CkScp_lastErrorText(scp)); CkSsh_Dispose(ssh); CkScp_Dispose(scp); return; } remotePath = "test.txt"; localPath = "/home/bob/test.txt"; success = CkScp_DownloadFile(scp,remotePath,localPath); if (success != TRUE) { printf("%s\n",CkScp_lastErrorText(scp)); CkSsh_Dispose(ssh); CkScp_Dispose(scp); return; } printf("SCP download file success.\n"); // Disconnect CkSsh_Disconnect(ssh); CkSsh_Dispose(ssh); CkScp_Dispose(scp); } |
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