C
C
Generating Repeatable Random Data for Testing/Debugging
See more PRNG Examples
Demonstrates how to use the Fortuna PRNG to generate random-looking but repeatable non-random data for the purpose of testing and debugging.Chilkat C Downloads
#include <C_CkPrng.h>
void ChilkatSample(void)
{
BOOL success;
HCkPrng fortuna;
const char *strRandHex;
const char *strRandBase64;
const char *strRandBase58;
HCkPrng fortuna2;
success = FALSE;
// This example assumes the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
success = FALSE;
fortuna = CkPrng_Create();
// Normally an application would seed the PRNG with entropy from
// some real random source. However, sometimes we want the same
// random sequence of bytes for testing and debugging purposes.
// This a reason why GetEntropy and AddEntropy are two different methods.
// An application could omit the call to GetEntropy, and instead pass
// non-random data to AddEntropy. For example:
// Seed the PRNG with non-entropy, so we get a repeatable sequence.
// Note: AddEntropy can be called any number of times.
success = CkPrng_AddEntropy(fortuna,"01020304","hex");
success = CkPrng_AddEntropy(fortuna,"hello world","ascii");
// Generate some random data:
strRandHex = CkPrng_genRandom(fortuna,16,"hex");
strRandBase64 = CkPrng_genRandom(fortuna,22,"base64");
strRandBase58 = CkPrng_genRandom(fortuna,32,"base58");
printf("hex random bytes: %s\n",strRandHex);
printf("base64 random bytes: %s\n",strRandBase64);
printf("base58 random bytes: %s\n",strRandBase58);
// Try it again with a different object to verify that the same results are obtained:
fortuna2 = CkPrng_Create();
success = CkPrng_AddEntropy(fortuna2,"01020304","hex");
success = CkPrng_AddEntropy(fortuna2,"hello world","ascii");
strRandHex = CkPrng_genRandom(fortuna2,16,"hex");
strRandBase64 = CkPrng_genRandom(fortuna2,22,"base64");
strRandBase58 = CkPrng_genRandom(fortuna2,32,"base58");
printf("hex random bytes: %s\n",strRandHex);
printf("base64 random bytes: %s\n",strRandBase64);
printf("base58 random bytes: %s\n",strRandBase58);
CkPrng_Dispose(fortuna);
CkPrng_Dispose(fortuna2);
}