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(C) Facebook Download all Photos to Local FilesDemonstrates how to download all of one's Facebook photos to a local filesystem directory. This sample code keeps a local cache to avoid re-downloading the same photos twice. The program can be run again after a time, and it will download only photos that haven't yet been downloaded.
#include <C_CkCache.h> #include <C_CkOAuth2.h> #include <C_CkRest.h> #include <C_CkJsonObject.h> #include <C_CkStringArray.h> #include <C_CkStringBuilder.h> #include <C_CkHttp.h> #include <C_CkByteData.h> #include <C_CkFileAccess.h> void ChilkatSample(void) { HCkCache fbCache; HCkOAuth2 oauth2; HCkRest rest; BOOL success; const char *responseJson; HCkJsonObject photoJson; HCkStringArray saPhotoUrls; HCkStringBuilder sbPhotoIdPath; HCkJsonObject json; int i; const char *photoId; const char *imageUrl; const char *afterCursor; int numItems; const char *photoJsonStr; HCkJsonObject imgUrlJson; HCkHttp http; int numUrls; HCkJsonObject urlJson; HCkByteData imageBytes; HCkFileAccess fac; HCkStringBuilder sbImageUrl; const char *extension; HCkStringBuilder sbLocalFilePath; // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. // This example will use a local disk cache to avoid re-fetching the same // photo id after it's been fetched once. fbCache = CkCache_Create(); // The cache will use 1 level of 256 sub-directories. CkCache_putLevel(fbCache,1); // Use a directory path that makes sense on your operating system.. CkCache_AddRoot(fbCache,"C:/fbCache"); // This example assumes a previously obtained an access token oauth2 = CkOAuth2_Create(); CkOAuth2_putAccessToken(oauth2,"FACEBOOK-ACCESS-TOKEN"); rest = CkRest_Create(); // Connect to Facebook. success = CkRest_Connect(rest,"graph.facebook.com",443,TRUE,TRUE); if (success != TRUE) { printf("%s\n",CkRest_lastErrorText(rest)); CkCache_Dispose(fbCache); CkOAuth2_Dispose(oauth2); CkRest_Dispose(rest); return; } // Provide the authentication credentials (i.e. the access key) CkRest_SetAuthOAuth2(rest,oauth2); // There are two choices: // We can choose to download the photos the person is tagged in or has uploaded // by setting type to "tagged" or "uploaded". CkRest_AddQueryParam(rest,"type","uploaded"); // To download all photos, we begin with an outer loop that iterates over // the list of photo nodes in pages. Each page returned contains a list of // photo node ids. Each photo node id must be retrieved to get the download URL(s) // of the actual image. // I don't know the max limit for the number of records that can be downloaded at once. CkRest_AddQueryParam(rest,"limit","100"); // Get the 1st page of photos ids. // See https://developers.facebook.com/docs/graph-api/reference/user/photos/ for more information. responseJson = CkRest_fullRequestNoBody(rest,"GET","/v2.7/me/photos"); if (CkRest_getLastMethodSuccess(rest) != TRUE) { printf("%s\n",CkRest_lastErrorText(rest)); CkCache_Dispose(fbCache); CkOAuth2_Dispose(oauth2); CkRest_Dispose(rest); return; } photoJson = CkJsonObject_Create(); saPhotoUrls = CkStringArray_Create(); sbPhotoIdPath = CkStringBuilder_Create(); json = CkJsonObject_Create(); CkJsonObject_putEmitCompact(json,FALSE); CkJsonObject_Load(json,responseJson); // Get the "after" cursor. afterCursor = CkJsonObject_stringOf(json,"paging.cursors.after"); while (CkJsonObject_getLastMethodSuccess(json) == TRUE) { printf("-------------------\n"); printf("afterCursor = %s\n",afterCursor); // For each photo id in this page... i = 0; numItems = CkJsonObject_SizeOfArray(json,"data"); while (i < numItems) { CkJsonObject_putI(json,i); photoId = CkJsonObject_stringOf(json,"data[i].id"); printf("photoId = %s\n",photoId); // We need to fetch the JSON for this photo. Check to see if it's in the local disk cache, // and if not, then get it from Facebook. photoJsonStr = CkCache_fetchText(fbCache,photoId); if (CkCache_getLastMethodSuccess(fbCache) == FALSE) { // It's not locally available, so get it from Facebook.. CkStringBuilder_Clear(sbPhotoIdPath); CkStringBuilder_Append(sbPhotoIdPath,"/v2.7/"); CkStringBuilder_Append(sbPhotoIdPath,photoId); CkRest_ClearAllQueryParams(rest); CkRest_AddQueryParam(rest,"fields","id,album,images"); printf("Fetching photo node from Facebook...\n"); // This REST request will continue using the existing connection. // If the connection was closed, it will automatically reconnect to send the request. photoJsonStr = CkRest_fullRequestNoBody(rest,"GET",CkStringBuilder_getAsString(sbPhotoIdPath)); if (CkRest_getLastMethodSuccess(rest) != TRUE) { printf("%s\n",CkRest_lastErrorText(rest)); CkCache_Dispose(fbCache); CkOAuth2_Dispose(oauth2); CkRest_Dispose(rest); CkJsonObject_Dispose(photoJson); CkStringArray_Dispose(saPhotoUrls); CkStringBuilder_Dispose(sbPhotoIdPath); CkJsonObject_Dispose(json); return; } // Add the photo JSON to the local cache. CkCache_SaveTextNoExpire(fbCache,photoId,"",photoJsonStr); } // Parse the photo JSON and add the main photo download URL to saPhotoUrls // There may be multiple URLs in the images array, but the 1st one is the largest and main photo URL. // The others are smaller sizes of the same photo. CkJsonObject_Load(photoJson,photoJsonStr); imageUrl = CkJsonObject_stringOf(photoJson,"images[0].source"); if (CkJsonObject_getLastMethodSuccess(photoJson) == TRUE) { // Actually, we'll add a small JSON document that contains both the image ID and the URL. imgUrlJson = CkJsonObject_Create(); CkJsonObject_AppendString(imgUrlJson,"id",photoId); CkJsonObject_AppendString(imgUrlJson,"url",imageUrl); CkStringArray_Append(saPhotoUrls,CkJsonObject_emit(imgUrlJson)); printf("imageUrl = %s\n",imageUrl); } i = i + 1; } // Prepare for getting the next page of photos ids. // We can continue using the same REST object. // If already connected, we'll continue using the existing connection. // Otherwise, a new connection will automatically be made if needed. CkRest_ClearAllQueryParams(rest); CkRest_AddQueryParam(rest,"type","uploaded"); CkRest_AddQueryParam(rest,"limit","20"); CkRest_AddQueryParam(rest,"after",afterCursor); // Get the next page of photo ids. responseJson = CkRest_fullRequestNoBody(rest,"GET","/v2.7/me/photos"); if (CkRest_getLastMethodSuccess(rest) != TRUE) { printf("%s\n",CkRest_lastErrorText(rest)); CkCache_Dispose(fbCache); CkOAuth2_Dispose(oauth2); CkRest_Dispose(rest); CkJsonObject_Dispose(photoJson); CkStringArray_Dispose(saPhotoUrls); CkStringBuilder_Dispose(sbPhotoIdPath); CkJsonObject_Dispose(json); CkJsonObject_Dispose(imgUrlJson); return; } CkJsonObject_Load(json,responseJson); afterCursor = CkJsonObject_stringOf(json,"paging.cursors.after"); } printf("No more pages of photos.\n"); // Now iterate over the photo URLs and download each to a file. // We can use Chilkat HTTP. No Facebook authorization (access token) is required to download // the photo once the URL is known. http = CkHttp_Create(); // We'll cache the image data so that if run again, we don't re-download the same image again. numUrls = CkStringArray_getCount(saPhotoUrls); i = 0; urlJson = CkJsonObject_Create(); imageBytes = CkByteData_Create(); fac = CkFileAccess_Create(); while (i < numUrls) { CkJsonObject_Load(urlJson,CkStringArray_getString(saPhotoUrls,i)); photoId = CkJsonObject_stringOf(urlJson,"id"); imageUrl = CkJsonObject_stringOf(urlJson,"url"); // Check the local cache for the image data. // Only download and save if not already cached. success = CkCache_FetchFromCache(fbCache,imageUrl,imageBytes); if (CkCache_getLastMethodSuccess(fbCache) == FALSE) { // This photo needs to be downloaded. sbImageUrl = CkStringBuilder_Create(); CkStringBuilder_Append(sbImageUrl,imageUrl); // Let's form a filename.. extension = ".jpg"; if (CkStringBuilder_Contains(sbImageUrl,".gif",FALSE) == TRUE) { extension = ".gif"; } if (CkStringBuilder_Contains(sbImageUrl,".png",FALSE) == TRUE) { extension = ".png"; } if (CkStringBuilder_Contains(sbImageUrl,".tiff",FALSE) == TRUE) { extension = ".tiff"; } if (CkStringBuilder_Contains(sbImageUrl,".bmp",FALSE) == TRUE) { extension = ".bmp"; } sbLocalFilePath = CkStringBuilder_Create(); CkStringBuilder_Append(sbLocalFilePath,"C:/Photos/facebook/uploaded/"); CkStringBuilder_Append(sbLocalFilePath,photoId); CkStringBuilder_Append(sbLocalFilePath,extension); success = CkHttp_QuickGet(http,imageUrl,imageBytes); if (CkHttp_getLastMethodSuccess(http) != TRUE) { printf("%s\n",CkHttp_lastErrorText(http)); CkCache_Dispose(fbCache); CkOAuth2_Dispose(oauth2); CkRest_Dispose(rest); CkJsonObject_Dispose(photoJson); CkStringArray_Dispose(saPhotoUrls); CkStringBuilder_Dispose(sbPhotoIdPath); CkJsonObject_Dispose(json); CkJsonObject_Dispose(imgUrlJson); CkHttp_Dispose(http); CkJsonObject_Dispose(urlJson); CkByteData_Dispose(imageBytes); CkFileAccess_Dispose(fac); CkStringBuilder_Dispose(sbImageUrl); CkStringBuilder_Dispose(sbLocalFilePath); return; } // We've downloaded the photo image bytes into memory. // Save it to the cache AND save it to the output file. CkCache_SaveToCacheNoExpire(fbCache,imageUrl,"",imageBytes); CkFileAccess_WriteEntireFile(fac,CkStringBuilder_getAsString(sbLocalFilePath),imageBytes); printf("Downloaded to %s\n",CkStringBuilder_getAsString(sbLocalFilePath)); } i = i + 1; } printf("Finished downloading all Facebook photos!\n"); CkCache_Dispose(fbCache); CkOAuth2_Dispose(oauth2); CkRest_Dispose(rest); CkJsonObject_Dispose(photoJson); CkStringArray_Dispose(saPhotoUrls); CkStringBuilder_Dispose(sbPhotoIdPath); CkJsonObject_Dispose(json); CkJsonObject_Dispose(imgUrlJson); CkHttp_Dispose(http); CkJsonObject_Dispose(urlJson); CkByteData_Dispose(imageBytes); CkFileAccess_Dispose(fac); CkStringBuilder_Dispose(sbImageUrl); CkStringBuilder_Dispose(sbLocalFilePath); } |
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