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Create Zip in a BinData Object

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Recursively appends files in a directory tree and writes a zip archive into a Chilkat BinData object.

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Local $bSuccess = False

;  This example assumes the Chilkat API to have been previously unlocked.
;  See Global Unlock Sample for sample code.

$oZip = ObjCreate("Chilkat.Zip")

;  Initialize the zip object.  Because we will never actually write a zip file to the filesystem,
;  the filepath passed to NewZip does not matter.
$bSuccess = $oZip.NewZip("x.zip")
If ($bSuccess <> True) Then
    ConsoleWrite($oZip.LastErrorText & @CRLF)
    Exit
EndIf

;  Append a directory tree.  The call to AppendFiles does
;  not read the file contents or append them to the zip
;  object in memory.  It simply appends references
;  to the files so that when WriteBd, WriteZip, or WriteZipAndClose 
;  is called, the referenced files are streamed and compressed
;  into the .zip output file (or BinData object).

Local $bRecurse = True
$bSuccess = $oZip.AppendFiles("c:/temp/a/*",$bRecurse)
If ($bSuccess <> True) Then
    ConsoleWrite($oZip.LastErrorText & @CRLF)
    Exit
EndIf

;  Write the zip archive into the bdZip object.
$oBdZip = ObjCreate("Chilkat.BinData")
$bSuccess = $oZip.WriteBd($oBdZip)
If ($bSuccess <> True) Then
    ConsoleWrite($oZip.LastErrorText & @CRLF)
    Exit
EndIf

;  We could directly access the bytes of the zip archive, or perhaps
;  get the zip bytes in base64 format.
Local $sZipAsBase64 = $oBdZip.GetEncoded("base64")
ConsoleWrite($sZipAsBase64 & @CRLF)

;  Or the zip can be used by some other Chilkat method call that accepts
;  a BinData object as an argument.