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(AutoIt) NTLM Client and Server CodeDemonstrates the NTLM authentication algorithm for both client and server.
; This example assumes the Chilkat API to have been previously unlocked. ; See Global Unlock Sample for sample code. $oNtlmClient = ObjCreate("Chilkat.Ntlm") $oNtlmServer = ObjCreate("Chilkat.Ntlm") ; The NTLM protocol begins by the client sending the server ; a Type1 message. Local $sType1Msg $oNtlmClient.Workstation = "MyWorkstation" $sType1Msg = $oNtlmClient.GenType1() ConsoleWrite("Type1 message from client to server:" & @CRLF) ConsoleWrite($sType1Msg & @CRLF) ; If the server wishes to examine the information embedded within the ; Type1 message, it may call ParseType1. ; This step is not necessary, it is only for informational purposes.. Local $sType1Info = $oNtlmServer.ParseType1($sType1Msg) ConsoleWrite("---" & @CRLF) ConsoleWrite($sType1Info & @CRLF) ; The server now generates a Type2 message to be sent to the client. ; The Type2 message requires a TargetName. A TargetName is ; the authentication realm in which the authenticating account ; has membership (a domain name for domain accounts, or server name ; for local machine accounts). $oNtlmServer.TargetName = "myAuthRealm" Local $sType2Msg = $oNtlmServer.GenType2($sType1Msg) If ($oNtlmServer.LastMethodSuccess <> True) Then ConsoleWrite($oNtlmServer.LastErrorText & @CRLF) Exit EndIf ConsoleWrite("Type2 message from server to client:" & @CRLF) ConsoleWrite($sType2Msg & @CRLF) ; The client may examine the information embedded in the Type2 message ; by calling ParseType2, which returns XML. This is only for informational purposes ; and is not required. Local $sType2Info = $oNtlmClient.ParseType2($sType2Msg) ConsoleWrite("---" & @CRLF) ConsoleWrite($sType2Info & @CRLF) ; The client will now generate the final Type3 message to be sent to the server. ; This requires the Username and Password: $oNtlmClient.UserName = "test123" $oNtlmClient.Password = "myPassword" Local $sType3Msg $sType3Msg = $oNtlmClient.GenType3($sType2Msg) If ($oNtlmClient.LastMethodSuccess <> True) Then ConsoleWrite($oNtlmClient.LastErrorText & @CRLF) Exit EndIf ConsoleWrite("Type3 message from client to server:" & @CRLF) ConsoleWrite($sType3Msg & @CRLF) ; The server may verify the response by first "loading" the Type3 message. ; This sets the various properties such as Username, Domain, Workstation, ; and ClientChallenge to the values embedded within theType3 message. ; The server may then use the Username to lookup the password. ; Looking up the password is dependent on your infrastructure. Perhaps your ; usernames/passwords are stored in a secure database. If that's the case, you would ; write code to issue a query to get the password string for the given username. ; Once the password is obtained, set the Password property and then ; generate the Type3 response again. If the server's Type3 response matches ; the client's Type3 response, then the client's password is correct. Local $bSuccess = $oNtlmServer.LoadType3($sType3Msg) If ($bSuccess <> True) Then ConsoleWrite($oNtlmServer.LastErrorText & @CRLF) Exit EndIf ; The Username property now contains the username that was embedded within ; the Type3 message. It can be used to lookup the password. Local $sClientUsername = $oNtlmServer.UserName ; For this example, we'll simply set the password to a literal string: $oNtlmServer.Password = "myPassword" ; The server may generate the Type3 message again, using the client's correct ; password: Local $sExpectedType3Msg = $oNtlmServer.GenType3($sType2Msg) ConsoleWrite("Expected Type3 Message:" & @CRLF) ConsoleWrite($sExpectedType3Msg & @CRLF) ; If the Type3 message received from the client is exactly the same as the ; expected Type3 message, then the client must've used the same password, ; and authentication is successful |
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