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Classic ASP

Generating Repeatable Random Data for Testing/Debugging

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Demonstrates how to use the Fortuna PRNG to generate random-looking but repeatable non-random data for the purpose of testing and debugging.

Chilkat Classic ASP Downloads

Classic ASP
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<%
success = 0

' This example assumes the Chilkat API to have been previously unlocked.
' See Global Unlock Sample for sample code.

success = 0

set fortuna = Server.CreateObject("Chilkat.Prng")

' Normally an application would seed the PRNG with entropy from
' some real random source.  However, sometimes we want the same
' random sequence of bytes for testing and debugging purposes.
' This a reason why GetEntropy and AddEntropy are two different methods.
' An application could omit the call to GetEntropy, and instead pass
' non-random data to AddEntropy. For example:

' Seed the PRNG with non-entropy, so we get a repeatable sequence.
' Note: AddEntropy can be called any number of times.
success = fortuna.AddEntropy("01020304","hex")
success = fortuna.AddEntropy("hello world","ascii")

' Generate some random data:
strRandHex = fortuna.GenRandom(16,"hex")
strRandBase64 = fortuna.GenRandom(22,"base64")
strRandBase58 = fortuna.GenRandom(32,"base58")

Response.Write "<pre>" & Server.HTMLEncode( "hex random bytes: " & strRandHex) & "</pre>"
Response.Write "<pre>" & Server.HTMLEncode( "base64 random bytes: " & strRandBase64) & "</pre>"
Response.Write "<pre>" & Server.HTMLEncode( "base58 random bytes: " & strRandBase58) & "</pre>"

' Try it again with a different object to verify that the same results are obtained:
set fortuna2 = Server.CreateObject("Chilkat.Prng")

success = fortuna2.AddEntropy("01020304","hex")
success = fortuna2.AddEntropy("hello world","ascii")

strRandHex = fortuna2.GenRandom(16,"hex")
strRandBase64 = fortuna2.GenRandom(22,"base64")
strRandBase58 = fortuna2.GenRandom(32,"base58")

Response.Write "<pre>" & Server.HTMLEncode( "hex random bytes: " & strRandHex) & "</pre>"
Response.Write "<pre>" & Server.HTMLEncode( "base64 random bytes: " & strRandBase64) & "</pre>"
Response.Write "<pre>" & Server.HTMLEncode( "base58 random bytes: " & strRandBase58) & "</pre>"

%>
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