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(Android™) Create Zip in a BinData ObjectRecursively appends files in a directory tree and writes a zip archive into a Chilkat BinData object.
// Important: Don't forget to include the call to System.loadLibrary // as shown at the bottom of this code sample. package com.test; import android.app.Activity; import com.chilkatsoft.*; import android.widget.TextView; import android.os.Bundle; public class SimpleActivity extends Activity { private static final String TAG = "Chilkat"; // Called when the activity is first created. @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // This example assumes the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. CkZip zip = new CkZip(); // Initialize the zip object. Because we will never actually write a zip file to the filesystem, // the filepath passed to NewZip does not matter. boolean success = zip.NewZip("x.zip"); if (success != true) { Log.i(TAG, zip.lastErrorText()); return; } // Append a directory tree. The call to AppendFiles does // not read the file contents or append them to the zip // object in memory. It simply appends references // to the files so that when WriteBd, WriteZip, or WriteZipAndClose // is called, the referenced files are streamed and compressed // into the .zip output file (or BinData object). boolean recurse = true; success = zip.AppendFiles("c:/temp/a/*",recurse); if (success != true) { Log.i(TAG, zip.lastErrorText()); return; } // Write the zip archive into the bdZip object. CkBinData bdZip = new CkBinData(); success = zip.WriteBd(bdZip); if (success != true) { Log.i(TAG, zip.lastErrorText()); return; } // We could directly access the bytes of the zip archive, or perhaps // get the zip bytes in base64 format. String zipAsBase64 = bdZip.getEncoded("base64"); Log.i(TAG, zipAsBase64); // Or the zip can be used by some other Chilkat method call that accepts // a BinData object as an argument. } static { System.loadLibrary("chilkat"); // Note: If the incorrect library name is passed to System.loadLibrary, // then you will see the following error message at application startup: //"The application <your-application-name> has stopped unexpectedly. Please try again." } } |
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