Android™
Android™
Send and Receive WebSocket Frame
See more WebSocket Examples
Demonstrates how to send a websocket text frame to a websocket echo server. This example uses Chilkat's websocket test echo server at ws://websockets.chilkat.io/wsChilkatEcho.ashx
Note: The websockets.chilkat.io server imposes the following limitations:
Messages must be 16K or less, and each connection is limited to a max of 16 echoed messages.
Chilkat Android™ Downloads
// Important: Don't forget to include the call to System.loadLibrary
// as shown at the bottom of this code sample.
package com.test;
import android.app.Activity;
import com.chilkatsoft.*;
import android.widget.TextView;
import android.os.Bundle;
public class SimpleActivity extends Activity {
private static final String TAG = "Chilkat";
// Called when the activity is first created.
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
boolean success = false;
// This example requires the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
CkWebSocket ws = new CkWebSocket();
// For brevity, this example does not check for errors when etablishing the WebSocket connection.
// See Establish WebSocket Connection for more complete sample code for making the connection.
CkRest rest = new CkRest();
// Connect to websockets.chilkat.io
// IMPORTANT: websockets.chilkat.io accepts frames of up to 16K in size and echoes them back.
// IMPORTANT: The websockets.chilkat.io server imposes the following limitations:
// ---------- Messages must be 16K or less, and each connection is limited to a max of 16 echoed messages.
success = rest.Connect("websockets.chilkat.io",80,false,false);
ws.UseConnection(rest);
ws.AddClientHeaders();
String responseBodyIgnored = rest.fullRequestNoBody("GET","/wsChilkatEcho.ashx");
success = ws.ValidateServerHandshake();
if (success != true) {
Log.i(TAG, ws.lastErrorText());
return;
}
// This example demonstrates sending a frame and receiving a text frame.
// Send a frame containing the string "Hello World!"
// This will be the first and final frame, and therefore this constitutes the entire message.
boolean finalFrame = true;
success = ws.SendFrame("Hello World!",finalFrame);
if (success != true) {
Log.i(TAG, ws.lastErrorText());
return;
}
// Read an incoming frame.
success = ws.ReadFrame();
if (success != true) {
Log.i(TAG, "Failed to receive a frame");
Log.i(TAG, "ReadFrame fail reason = " + String.valueOf(ws.get_ReadFrameFailReason()));
Log.i(TAG, ws.lastErrorText());
return;
}
// Show the string that was received.
String receivedStr = ws.getFrameData();
Log.i(TAG, "Received: " + receivedStr);
// Close the websocket connection.
success = ws.SendClose(true,1000,"Closing this websocket.");
if (success != true) {
Log.i(TAG, ws.lastErrorText());
return;
}
// Read the Close response.
success = ws.ReadFrame();
if (success != true) {
Log.i(TAG, "ReadFrame fail reason = " + String.valueOf(ws.get_ReadFrameFailReason()));
Log.i(TAG, ws.lastErrorText());
return;
}
// Should receive the "Close" opcode.
Log.i(TAG, "Received opcode: " + ws.frameOpcode());
// Should be the same status code we sent (1000)
Log.i(TAG, "Received close status code: " + String.valueOf(ws.get_CloseStatusCode()));
// The server may echo the close reason. If not, this will be empty.
Log.i(TAG, "Echoed close reason: " + ws.closeReason());
Log.i(TAG, "Success.");
}
static {
System.loadLibrary("chilkat");
// Note: If the incorrect library name is passed to System.loadLibrary,
// then you will see the following error message at application startup:
//"The application <your-application-name> has stopped unexpectedly. Please try again."
}
}