Android™
Android™
UU Encoding and Decoding
See more Encryption Examples
Demonstrates how to UU encode and decode.Chilkat Android™ Downloads
// Important: Don't forget to include the call to System.loadLibrary
// as shown at the bottom of this code sample.
package com.test;
import android.app.Activity;
import com.chilkatsoft.*;
import android.widget.TextView;
import android.os.Bundle;
public class SimpleActivity extends Activity {
private static final String TAG = "Chilkat";
// Called when the activity is first created.
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// This example assumes the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
CkCrypt2 crypt = new CkCrypt2();
String s1;
String s2;
String s3;
s1 = "This string is to be UU encoded";
crypt.put_UuMode("666");
crypt.put_UuFilename("something.txt");
// UU encode:
s2 = crypt.encodeString(s1,"ansi","uu");
// Note: Call crypt.Encode instead of crypt.EncodeString
// to UU encode binary bytes (i.e. non-text binary data).
Log.i(TAG, s2);
// UU decode:
CkCrypt2 crypt2 = new CkCrypt2();
s3 = crypt2.decodeString(s2,"ansi","uu");
// Note: Likewise, call crypt.Decode to decode non-text binary data.
Log.i(TAG, s3);
// Show the file permissions mode and filename found
// in the UU encoded data:
Log.i(TAG, "UuMode = " + crypt2.uuMode());
Log.i(TAG, "UuFilename = " + crypt2.uuFilename());
}
static {
System.loadLibrary("chilkat");
// Note: If the incorrect library name is passed to System.loadLibrary,
// then you will see the following error message at application startup:
//"The application <your-application-name> has stopped unexpectedly. Please try again."
}
}