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(Android™) StringBuilder Encode CharsetDemonstrates the importance of the charset argument when encoding/decoding.
// Important: Don't forget to include the call to System.loadLibrary // as shown at the bottom of this code sample. package com.test; import android.app.Activity; import com.chilkatsoft.*; import android.widget.TextView; import android.os.Bundle; public class SimpleActivity extends Activity { private static final String TAG = "Chilkat"; // Called when the activity is first created. @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); String s = "é é é"; CkStringBuilder sb = new CkStringBuilder(); sb.Append(s); sb.EntityDecode(); // The string now contains: "é é é" Log.i(TAG, sb.getAsString()); // If encoded to hex using the iso-8859-1 charset, // each é char is represented in 1 byte. // Output: E920E920E9 Log.i(TAG, sb.getEncoded("hex","iso-8859-1")); // If encoded to hex using the utf-8 charset, // each é char is represented in 2 bytes. // Output: C3A920C3A920C3A9 Log.i(TAG, sb.getEncoded("hex","utf-8")); // Here's utf-16 // Output: E9002000E9002000E900 Log.i(TAG, sb.getEncoded("hex","utf-16")); // utf-32 // Output: E900000020000000E900000020000000E9000000 Log.i(TAG, sb.getEncoded("hex","utf-32")); } static { System.loadLibrary("chilkat"); // Note: If the incorrect library name is passed to System.loadLibrary, // then you will see the following error message at application startup: //"The application <your-application-name> has stopped unexpectedly. Please try again." } } |
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