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(Android™) Send UTF-16 on TCP or TLS SocketSee more Socket/SSL/TLS ExamplesDemonstrates how to send a string on a connected TCP or SSL/TLS socket such that it is the utf-16 byte representation that is sent.
// Important: Don't forget to include the call to System.loadLibrary // as shown at the bottom of this code sample. package com.test; import android.app.Activity; import com.chilkatsoft.*; import android.widget.TextView; import android.os.Bundle; public class SimpleActivity extends Activity { private static final String TAG = "Chilkat"; // Called when the activity is first created. @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // This example assumes the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. CkSocket socket = new CkSocket(); boolean tls = false; int maxWaitMs = 20000; String domainOrIpAddr = "example.com"; int port = 1234; // Connect to the whatever is expecting our connection... boolean success = socket.Connect(domainOrIpAddr,port,tls,maxWaitMs); if (success != true) { Log.i(TAG, socket.lastErrorText()); return; } // Let's say we have an XML file saved in the utf-16 byte representation, // and we want to send it over the connection using the utf-16 byte representation... // First the file into a Chilkat StringBuilder. // Tell the LoadFile method that we are reading utf-16 bytes.. CkStringBuilder sbXml = new CkStringBuilder(); success = sbXml.LoadFile("qa_data/xml/myUtf16.xml","utf-16"); if (success != true) { Log.i(TAG, "Failed to load utf-16 XML file.."); return; } // Tell the socket object that we wish to send the utf-16 byte representation of the string. socket.put_StringCharset("utf-16"); // Send the string as utf-16 bytes. success = socket.SendSb(sbXml); if (success != true) { Log.i(TAG, socket.lastErrorText()); return; } // Let's say we wanted to instead send the string as utf-8 bytes. // Just tell the socket object... socket.put_StringCharset("utf-8"); // Send the string as utf-8 bytes. success = socket.SendSb(sbXml); if (success != true) { Log.i(TAG, socket.lastErrorText()); return; } // If our XML file was utf-8, then just tell the StringBuilder that we're reading utf-8. // Once the text is properly contained in the StringBuilder, we can send the contents in any other charset (windows-1252, utf-16, utf-8, etc.) // as long as it make sense (i.e. we obviously can't send Japanese text using a single-byte charset such as Windows-1252). success = sbXml.LoadFile("qa_data/xml/myUtf8.xml","utf-8"); if (success != true) { Log.i(TAG, "Failed to load utf-8 XML file.."); return; } // Send as utf-16 socket.put_StringCharset("utf-16"); // Send the string as utf-16 bytes. success = socket.SendSb(sbXml); if (success != true) { Log.i(TAG, socket.lastErrorText()); return; } // ... // ... } static { System.loadLibrary("chilkat"); // Note: If the incorrect library name is passed to System.loadLibrary, // then you will see the following error message at application startup: //"The application <your-application-name> has stopped unexpectedly. Please try again." } } |
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