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(Android™) Send Bytes on a Socket ConnectionDemonstrates how to send a mixture of binary (non-text) and text bytes on a socket connection.
// Important: Don't forget to include the call to System.loadLibrary // as shown at the bottom of this code sample. package com.test; import android.app.Activity; import com.chilkatsoft.*; import android.widget.TextView; import android.os.Bundle; public class SimpleActivity extends Activity { private static final String TAG = "Chilkat"; // Called when the activity is first created. @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. CkSocket socket = new CkSocket(); // Connect to some host:port boolean ssl = false; int maxWaitMillisec = 20000; int port = 5555; boolean success = socket.Connect("test.com",port,ssl,maxWaitMillisec); if (success != true) { Log.i(TAG, socket.lastErrorText()); return; } // We wish to send a 0x00 byte followed by the us-ascii string "10800" CkBinData bd = new CkBinData(); bd.AppendByte(0); bd.AppendString("10800","utf-8"); // Send the entire contents of bd. success = socket.SendBd(bd,0,0); if (success != true) { Log.i(TAG, socket.lastErrorText()); return; } } static { System.loadLibrary("chilkat"); // Note: If the incorrect library name is passed to System.loadLibrary, // then you will see the following error message at application startup: //"The application <your-application-name> has stopped unexpectedly. Please try again." } } |
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