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(Android™) Receive Text until CRLFDemonstrates receiving text on a socket connection up to and including when an expected CRLF arrives. The example sends an HTTP HEAD request to an HTTP server and then reads the response header using ReceiveToCRLF and ReceiveUntilMatch.
// Important: Don't forget to include the call to System.loadLibrary // as shown at the bottom of this code sample. package com.test; import android.app.Activity; import com.chilkatsoft.*; import android.widget.TextView; import android.os.Bundle; public class SimpleActivity extends Activity { private static final String TAG = "Chilkat"; // Called when the activity is first created. @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. CkSocket socket = new CkSocket(); // Connect using TLS to www.chilkatsoft.com // We could also use a normal TCP connection also by specifying port 80 with useTls = false. boolean useTls = true; int maxWaitMillisec = 20000; boolean success = socket.Connect("www.chilkatsoft.com",443,useTls,maxWaitMillisec); if (success != true) { Log.i(TAG, socket.lastErrorText()); return; } // Tell the socket object that all text is to be sent in the utf-8 encoding, // and the text received is assumed to be utf-8. socket.put_StringCharset("utf-8"); // Send an HTTP HEAD request: success = socket.SendString("HEAD / HTTP/1.1\r\nHost: www.chilkatsoft.com\r\n\r\n"); if (success != true) { Log.i(TAG, socket.lastErrorText()); return; } // Wait a maximum of 4 seconds while no data is forthcoming: socket.put_MaxReadIdleMs(4000); // To explain MaxReadIdleMs further: In Chilkat, a max "idle timeout" is the max time to wait // while no additional data arrives on the socket. Imagine if 10MB of data will be received // where the 1st CRLF occurs at the very end. As long as the data continues arriving and does not // halt for more than 4000ms, then the ReceiveToCRLF will continue receiving. It is only after // the connection becomes idle for more than 4000ms that the app will giveup and fail the read. // Get the 1st response line, which should be "HTTP/1.1 200 OK" String responseStatusLine = socket.receiveToCRLF(); if (socket.get_LastMethodSuccess() != true) { Log.i(TAG, socket.lastErrorText()); return; } Log.i(TAG, "StatusLine: " + responseStatusLine); // Now get the 1st line of the response header: String responseHeaderLine = socket.receiveToCRLF(); if (socket.get_LastMethodSuccess() != true) { Log.i(TAG, socket.lastErrorText()); return; } Log.i(TAG, "HeaderLine: " + responseHeaderLine); // Now read the remainder of the response header by reading until a double CRLF is seen: String remainderOfHeader = socket.receiveUntilMatch("\r\n\r\n"); if (socket.get_LastMethodSuccess() != true) { Log.i(TAG, socket.lastErrorText()); return; } Log.i(TAG, "Remainder: " + remainderOfHeader); // Close the connection with the server // Wait a max of 20 seconds (20000 millsec) success = socket.Close(20000); } static { System.loadLibrary("chilkat"); // Note: If the incorrect library name is passed to System.loadLibrary, // then you will see the following error message at application startup: //"The application <your-application-name> has stopped unexpectedly. Please try again." } } |
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