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(Android™) TCP Socket Connect through HTTP ProxyDemonstrates how to connect through an HTTP proxy server.
// Important: Don't forget to include the call to System.loadLibrary // as shown at the bottom of this code sample. package com.test; import android.app.Activity; import com.chilkatsoft.*; import android.widget.TextView; import android.os.Bundle; public class SimpleActivity extends Activity { private static final String TAG = "Chilkat"; // Called when the activity is first created. @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. CkSocket socket = new CkSocket(); // To connect through an HTTP proxy, set the HttpProxyHostname // and HttpProxyPort properties to the hostname (or IP address) // and port of the HTTP proxy. Typical port numbers used by // HTTP proxy servers are 3128 and 8080. socket.put_HttpProxyHostname("www.my-http-proxy.com"); socket.put_HttpProxyPort(3128); // Important: Your HTTP proxy server must allow non-HTTP // traffic to pass. Otherwise this does not work. // Connect (via the HTTP proxy) to port 5555 of 192.168.1.108. // hostname may be a domain name or IP address. String hostname = "192.168.1.108"; boolean ssl = false; int maxWaitMillisec = 20000; boolean success = socket.Connect(hostname,5555,ssl,maxWaitMillisec); if (success != true) { Log.i(TAG, socket.lastErrorText()); return; } // Set maximum timeouts for reading an writing (in millisec) socket.put_MaxReadIdleMs(10000); socket.put_MaxSendIdleMs(10000); // The ficticious server (in this example) is going to send a "Hello World!" // message. Read it: String receivedMsg = socket.receiveString(); if (socket.get_LastMethodSuccess() != true) { Log.i(TAG, socket.lastErrorText()); return; } // Close the connection with the server // Wait a max of 20 seconds (20000 millsec) success = socket.Close(20000); Log.i(TAG, receivedMsg); } static { System.loadLibrary("chilkat"); // Note: If the incorrect library name is passed to System.loadLibrary, // then you will see the following error message at application startup: //"The application <your-application-name> has stopped unexpectedly. Please try again." } } |
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