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(Android™) Async Accept Socket ConnectionDemonstrates how to get the connected client socket after accepting a connection asynchronously.
// Important: Don't forget to include the call to System.loadLibrary // as shown at the bottom of this code sample. package com.test; import android.app.Activity; import com.chilkatsoft.*; import android.widget.TextView; import android.os.Bundle; public class SimpleActivity extends Activity { private static final String TAG = "Chilkat"; // Called when the activity is first created. @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // This example assumes the Chilkat Socket API to have been previously unlocked. // See Socket Unlock Sample for sample code. CkSocket listenSocket = new CkSocket(); // Bind to a port and listen. // This example will listen at port 5555 and allows for a backlog // of 25 pending connection requests. boolean success = listenSocket.BindAndListen(5555,25); if (success != true) { Log.i(TAG, listenSocket.lastErrorText()); return; } // Start a background task to accept an incoming connection ... int maxWaitMs = 20000; CkTask acceptTask = listenSocket.AcceptNextConnectionAsync(maxWaitMs); acceptTask.Run(); // ... // ... // ... // Imagine at this point the task has completed successfully, // and a connection was accepted. Here's how to get the connected socket... CkSocket connectedClient = new CkSocket(); success = connectedClient.LoadTaskResult(acceptTask); // Here's how it works: The AcceptNextConnection method would normally // return a socket object when called synchronously. When called asynchronously, // it cannot do so because it returns the task object. When the async method // (running in a background thread) completes, the socket object that is the client // connection is contained within the task object. // // This can be generalized for any case where a Chilkat method returns an object. // The async version of that method is such that the object returned in the background // thread is contained within the task object. // To get the result object, we create a new object instance of that type. // In this case, we create a socket object (connectedClient). There is a LoadTaskResult // method in all Chilkat classes that can be a return value of an async method call. // The LoadTaskResult method transfers the returned object from the task to the caller. } static { System.loadLibrary("chilkat"); // Note: If the incorrect library name is passed to System.loadLibrary, // then you will see the following error message at application startup: //"The application <your-application-name> has stopped unexpectedly. Please try again." } } |
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