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(Android™) Generating Repeatable Random Data for Testing/DebuggingDemonstrates how to use the Fortuna PRNG to generate random-looking but repeatable non-random data for the purpose of testing and debugging.
// Important: Don't forget to include the call to System.loadLibrary // as shown at the bottom of this code sample. package com.test; import android.app.Activity; import com.chilkatsoft.*; import android.widget.TextView; import android.os.Bundle; public class SimpleActivity extends Activity { private static final String TAG = "Chilkat"; // Called when the activity is first created. @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // All Chilkat classes can be unlocked at once at the beginning of a program // by calling UnlockBundle. It requires a Bundle unlock code. CkGlobal chilkatGlob = new CkGlobal(); boolean success = chilkatGlob.UnlockBundle("Anything for 30-day trial."); if (success != true) { Log.i(TAG, chilkatGlob.lastErrorText()); return; } CkPrng fortuna = new CkPrng(); // Normally an application would seed the PRNG with entropy from // some real random source. However, sometimes we want the same // random sequence of bytes for testing and debugging purposes. // This a reason why GetEntropy and AddEntropy are two different methods. // An application could omit the call to GetEntropy, and instead pass // non-random data to AddEntropy. For example: // Seed the PRNG with non-entropy, so we get a repeatable sequence. // Note: AddEntropy can be called any number of times. success = fortuna.AddEntropy("01020304","hex"); success = fortuna.AddEntropy("hello world","ascii"); // Generate some random data: String strRandHex = fortuna.genRandom(16,"hex"); String strRandBase64 = fortuna.genRandom(22,"base64"); String strRandBase58 = fortuna.genRandom(32,"base58"); Log.i(TAG, "hex random bytes: " + strRandHex); Log.i(TAG, "base64 random bytes: " + strRandBase64); Log.i(TAG, "base58 random bytes: " + strRandBase58); // Try it again with a different object to verify that the same results are obtained: CkPrng fortuna2 = new CkPrng(); success = fortuna2.AddEntropy("01020304","hex"); success = fortuna2.AddEntropy("hello world","ascii"); strRandHex = fortuna2.genRandom(16,"hex"); strRandBase64 = fortuna2.genRandom(22,"base64"); strRandBase58 = fortuna2.genRandom(32,"base58"); Log.i(TAG, "hex random bytes: " + strRandHex); Log.i(TAG, "base64 random bytes: " + strRandBase64); Log.i(TAG, "base58 random bytes: " + strRandBase58); } static { System.loadLibrary("chilkat"); // Note: If the incorrect library name is passed to System.loadLibrary, // then you will see the following error message at application startup: //"The application <your-application-name> has stopped unexpectedly. Please try again." } } |
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