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Android™

Generating Repeatable Random Data for Testing/Debugging

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Demonstrates how to use the Fortuna PRNG to generate random-looking but repeatable non-random data for the purpose of testing and debugging.

Chilkat Android™ Downloads

Android™
// Important: Don't forget to include the call to System.loadLibrary
// as shown at the bottom of this code sample.
package com.test;

import android.app.Activity;
import com.chilkatsoft.*;

import android.widget.TextView;
import android.os.Bundle;

public class SimpleActivity extends Activity {

  private static final String TAG = "Chilkat";

  // Called when the activity is first created.
  @Override
  public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);

    boolean success = false;

    // This example assumes the Chilkat API to have been previously unlocked.
    // See Global Unlock Sample for sample code.

    success = false;

    CkPrng fortuna = new CkPrng();

    // Normally an application would seed the PRNG with entropy from
    // some real random source.  However, sometimes we want the same
    // random sequence of bytes for testing and debugging purposes.
    // This a reason why GetEntropy and AddEntropy are two different methods.
    // An application could omit the call to GetEntropy, and instead pass
    // non-random data to AddEntropy. For example:

    // Seed the PRNG with non-entropy, so we get a repeatable sequence.
    // Note: AddEntropy can be called any number of times.
    success = fortuna.AddEntropy("01020304","hex");
    success = fortuna.AddEntropy("hello world","ascii");

    // Generate some random data:
    String strRandHex = fortuna.genRandom(16,"hex");
    String strRandBase64 = fortuna.genRandom(22,"base64");
    String strRandBase58 = fortuna.genRandom(32,"base58");

    Log.i(TAG, "hex random bytes: " + strRandHex);
    Log.i(TAG, "base64 random bytes: " + strRandBase64);
    Log.i(TAG, "base58 random bytes: " + strRandBase58);

    // Try it again with a different object to verify that the same results are obtained:
    CkPrng fortuna2 = new CkPrng();

    success = fortuna2.AddEntropy("01020304","hex");
    success = fortuna2.AddEntropy("hello world","ascii");

    strRandHex = fortuna2.genRandom(16,"hex");
    strRandBase64 = fortuna2.genRandom(22,"base64");
    strRandBase58 = fortuna2.genRandom(32,"base58");

    Log.i(TAG, "hex random bytes: " + strRandHex);
    Log.i(TAG, "base64 random bytes: " + strRandBase64);
    Log.i(TAG, "base58 random bytes: " + strRandBase58);

  }

  static {
      System.loadLibrary("chilkat");

      // Note: If the incorrect library name is passed to System.loadLibrary,
      // then you will see the following error message at application startup:
      //"The application <your-application-name> has stopped unexpectedly. Please try again."
  }
}