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(Android™) Generating Random Integer in RangeDemonstrates how to generate random integers in a specified range.
// Important: Don't forget to include the call to System.loadLibrary // as shown at the bottom of this code sample. package com.test; import android.app.Activity; import com.chilkatsoft.*; import android.widget.TextView; import android.os.Bundle; public class SimpleActivity extends Activity { private static final String TAG = "Chilkat"; // Called when the activity is first created. @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // All Chilkat classes can be unlocked at once at the beginning of a program // by calling UnlockBundle. It requires a Bundle unlock code. CkGlobal chilkatGlob = new CkGlobal(); boolean success = chilkatGlob.UnlockBundle("Anything for 30-day trial."); if (success != true) { Log.i(TAG, chilkatGlob.lastErrorText()); return; } CkPrng fortuna = new CkPrng(); // Generate random integers between 12 and 24 inclusive int i; for (i = 0; i <= 100; i++) { Log.i(TAG, String.valueOf(fortuna.RandomInt(12,24))); } } static { System.loadLibrary("chilkat"); // Note: If the incorrect library name is passed to System.loadLibrary, // then you will see the following error message at application startup: //"The application <your-application-name> has stopped unexpectedly. Please try again." } } |
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