Android™
Android™
JavaScript console using Callbacks
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Demonstrates console output using Chilkat JavaScript with callbacks.Chilkat Android™ Downloads
// Important: Don't forget to include the call to System.loadLibrary
// as shown at the bottom of this code sample.
package com.test;
import android.app.Activity;
import com.chilkatsoft.*;
import android.widget.TextView;
import android.os.Bundle;
public class jsProgress extends CkBaseProgress
{
public void ProgressInfo(String name, String value)
{
Log.i(TAG, name + ": " + value);
return;
}
};
public class SimpleActivity extends Activity {
private static final String TAG = "Chilkat";
// Called when the activity is first created.
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
boolean success = false;
// This example demonstrates using the built-in console object.
// The Javascript run in this example is shown below.
// Load the JavaScript from a file.
CkStringBuilder sbScript = new CkStringBuilder();
success = sbScript.LoadFile("qa_data/js_tests/test_console.js","utf-8");
if (success == false) {
Log.i(TAG, sbScript.lastErrorText());
return;
}
CkJs js = new CkJs();
jsProgress js_progress = new jsProgress();
js.put_EventCallbackObject(js_progress);
CkJsonObject result = new CkJsonObject();
// Run the JavaScript
// Results (not console output) go to result.
// Note: Eval returns the completion value of the script. This is generally the value of the last evaluated expression.
// In this case, the last evaluated expression is console.log which does not calculate a value. Therefore, it returns undefined.
success = js.Eval(sbScript,result);
if (success == false) {
Log.i(TAG, sbScript.lastErrorText());
return;
}
// We can look at the result, which is "undefined", which is normal and expected.
Log.i(TAG, result.emit());
// The result JSON is: {"type":"undefined","value":"undefined"}
// The console output is received using ProgressInfo callbacks.
// The output is:
// log: Hello World, 248, 12.05
//
// error: foo:bar baz
//
// warn: 1 2 3
//
// log: %% %s
//
// log: myApp: {
// "appName": "Example",
// "version": 1,
// "isDebug": true,
// "supportedTypes": [
// "string",
// "number",
// "object"
// ],
// "settings": {
// "maxWidgets": 1024,
// "allowIO": true
// }
// }
//
// log: App: myApp (Version 1)
//
// {"type":"undefined","value":"undefined"}
}
static {
System.loadLibrary("chilkat");
// Note: If the incorrect library name is passed to System.loadLibrary,
// then you will see the following error message at application startup:
//"The application <your-application-name> has stopped unexpectedly. Please try again."
}
}