Android™
Android™
Call a JavaScript Function Returning an Integer
See more JavaScript Examples
Demonstrates how to call a JavaScript function that returns an integer.Chilkat Android™ Downloads
// Important: Don't forget to include the call to System.loadLibrary
// as shown at the bottom of this code sample.
package com.test;
import android.app.Activity;
import com.chilkatsoft.*;
import android.widget.TextView;
import android.os.Bundle;
public class SimpleActivity extends Activity {
private static final String TAG = "Chilkat";
// Called when the activity is first created.
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
boolean success = false;
// ----------------------------------------------------------------------------------
// The Javascript function called in this example is shown at the bottom of this page.
// -----------------------------------------------------------------------------------
// In this example, we'll load the Javascript function definition from a file.
// It doesn't need to come from a file. It could just as easily be loaded from a string.
CkStringBuilder sbScript = new CkStringBuilder();
success = sbScript.LoadFile("js_call_function.js","utf-8");
if (success == false) {
Log.i(TAG, sbScript.lastErrorText());
return;
}
// Note: Each instance of a Chilkat Js object automatically establishes
// its own internal runtime and context. Applications do not need to explicitly create
// the JavaScript runtime or context.
CkJs js = new CkJs();
CkJsonObject result = new CkJsonObject();
result.put_EmitCompact(false);
// Call Eval to add the function (shown at the bottom of this page) to the context's global object
success = js.Eval(sbScript,result);
if (success == false) {
// Examine the result for an exception.
Log.i(TAG, result.emit());
// Also examine the LastErrorText.
Log.i(TAG, js.lastErrorText());
return;
}
Log.i(TAG, result.emit());
// The expected output is "undefined":
// {
// "type": "undefined",
// "value": "undefined"
// }
// When Eval processes a script containing only a function declaration,
// it successfully performs the action (the function becomes defined).
// However, since the script consists of a statement that produces no value,
// the script's overall completion value is empty. In JavaScript, the
// absence of a value is represented by `undefined`.
//
// Therefore, the Eval call returns `undefined`.
// ------------------------------------------------------------------------------
// Call the function calculateScore("Player1", 10, 20)
CkJsonObject funcCall = new CkJsonObject();
// Create JSON defining the function call:
// {
// "name": "calculateScore",
// "args": [ "Player1", 10, 20 ]
// }
funcCall.UpdateString("name","calculateScore");
funcCall.UpdateString("args[0]","Player1");
funcCall.UpdateInt("args[1]",10);
funcCall.UpdateInt("args[2]",20);
funcCall.put_EmitCompact(false);
Log.i(TAG, funcCall.emit());
success = js.CallFunction(funcCall,result);
if (success == false) {
// Examine the result for an exception.
Log.i(TAG, result.emit());
// Also examine the LastErrorText.
Log.i(TAG, js.lastErrorText());
return;
}
Log.i(TAG, result.emit());
// Output:
// {
// "type": "int",
// "value": 37
// }
int retval = result.IntOf("value");
Log.i(TAG, "retval = " + String.valueOf(retval));
}
static {
System.loadLibrary("chilkat");
// Note: If the incorrect library name is passed to System.loadLibrary,
// then you will see the following error message at application startup:
//"The application <your-application-name> has stopped unexpectedly. Please try again."
}
}