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(Android™) Save Email Attachments to FilesystemSaves email attachments to a directory.
// Important: Don't forget to include the call to System.loadLibrary // as shown at the bottom of this code sample. package com.test; import android.app.Activity; import com.chilkatsoft.*; import android.widget.TextView; import android.os.Bundle; public class SimpleActivity extends Activity { private static final String TAG = "Chilkat"; // Called when the activity is first created. @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); CkEmail email = new CkEmail(); // Load an email object containing attachments. // This .eml can be downloaded from: // http://www.example-code.com/testData/HtmlEmail.eml boolean success; success = email.LoadEml("HtmlEmail.eml"); if (success != true) { Log.i(TAG, email.lastErrorText()); return; } // If OverwriteExisting is turned on, files with the same // name are overwritten. If turned off, new/unique filenames // are automatically generated. The filenames actually saved // are accessible via the GetAttachmentFilename method. email.put_OverwriteExisting(true); // Save all attachments to the "myAttachments" subdirectory // found under the calling process's current working directory. // This directory is automatically created if it does not already // exist. success = email.SaveAllAttachments("myAttachments"); if (success != true) { Log.i(TAG, email.lastErrorText()); return; } // List the attachment filenames: int i; for (i = 0; i <= email.get_NumAttachments() - 1; i++) { Log.i(TAG, email.getAttachmentFilename(i)); } } static { System.loadLibrary("chilkat"); // Note: If the incorrect library name is passed to System.loadLibrary, // then you will see the following error message at application startup: //"The application <your-application-name> has stopped unexpectedly. Please try again." } } |
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