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(Android™) Decode Literal StringDecode a literal string. See Avoid Non-usascii Literal Strings in Source Code
// Important: Don't forget to include the call to System.loadLibrary // as shown at the bottom of this code sample. package com.test; import android.app.Activity; import com.chilkatsoft.*; import android.widget.TextView; import android.os.Bundle; public class SimpleActivity extends Activity { private static final String TAG = "Chilkat"; // Called when the activity is first created. @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // It's best not to use non-usascii literal strings in source code. // Instead, use a binary encoded representation of the string. // This is the string "44ης Οδός, αρ.2" encoded as quoted-printable. // Use Chilkat's online tool to prepare encoded strings: Online Binary Encoder // Note: For strings that have very few us-ascii chars, it's better to use base64 encoding instead of quoted-printable. String s = "44=CE=B7=CF=82 =CE=9F=CE=B4=CF=8C=CF=82, =CE=B1=CF=81.2"; CkStringBuilder sb = new CkStringBuilder(); sb.AppendEncoded(s,"quoted-printable"); // For programming languages where strings are exposed bytes, you can tell Chilkat globally // to give you the utf-8 byte representation. // For programming languages where strings are opaque objects, such as C#, it doesn't matter. CkGlobal glob = new CkGlobal(); glob.put_DefaultUtf8(true); String s = sb.getAsString(); } static { System.loadLibrary("chilkat"); // Note: If the incorrect library name is passed to System.loadLibrary, // then you will see the following error message at application startup: //"The application <your-application-name> has stopped unexpectedly. Please try again." } } |
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