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(Java) Accept Connection on SocketDemonstrates how to create a TCP/IP socket, listen on a port, accept an incoming connection, and send a "Hello World" message to the client.
import com.chilkatsoft.*; public class ChilkatExample { static { try { System.loadLibrary("chilkat"); } catch (UnsatisfiedLinkError e) { System.err.println("Native code library failed to load.\n" + e); System.exit(1); } } public static void main(String argv[]) { // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. CkSocket listenSocket = new CkSocket(); // Bind to a port and listen for incoming connections: // This example will listen at port 5555 and allows for a backlog // of 25 pending connection requests. boolean success = listenSocket.BindAndListen(5555,25); if (success != true) { System.out.println(listenSocket.lastErrorText()); return; } // Get the next incoming connection // Wait a maximum of 20 seconds (20000 millisec) CkSocket connectedSocket; connectedSocket = listenSocket.AcceptNextConnection(20000); if (listenSocket.get_LastMethodSuccess() == false) { System.out.println(listenSocket.lastErrorText()); return; } // Set maximum timeouts for reading an writing (in millisec) connectedSocket.put_MaxReadIdleMs(10000); connectedSocket.put_MaxSendIdleMs(10000); // Send a "Hello World!" message to the client: success = connectedSocket.SendString("Hello World!"); if (success != true) { System.out.println(connectedSocket.lastErrorText()); return; } // Close the connection with the client. // Wait a max of 20 seconds (20000 millsec) success = connectedSocket.Close(20000); System.out.println("success!"); } } |
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