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(Java) NTLM Client and Server CodeDemonstrates the NTLM authentication algorithm for both client and server.
import com.chilkatsoft.*; public class ChilkatExample { static { try { System.loadLibrary("chilkat"); } catch (UnsatisfiedLinkError e) { System.err.println("Native code library failed to load.\n" + e); System.exit(1); } } public static void main(String argv[]) { // This example assumes the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. CkNtlm ntlmClient = new CkNtlm(); CkNtlm ntlmServer = new CkNtlm(); // The NTLM protocol begins by the client sending the server // a Type1 message. String type1Msg; ntlmClient.put_Workstation("MyWorkstation"); type1Msg = ntlmClient.genType1(); System.out.println("Type1 message from client to server:"); System.out.println(type1Msg); // If the server wishes to examine the information embedded within the // Type1 message, it may call ParseType1. // This step is not necessary, it is only for informational purposes.. String type1Info = ntlmServer.parseType1(type1Msg); System.out.println("---"); System.out.println(type1Info); // The server now generates a Type2 message to be sent to the client. // The Type2 message requires a TargetName. A TargetName is // the authentication realm in which the authenticating account // has membership (a domain name for domain accounts, or server name // for local machine accounts). ntlmServer.put_TargetName("myAuthRealm"); String type2Msg = ntlmServer.genType2(type1Msg); if (ntlmServer.get_LastMethodSuccess() != true) { System.out.println(ntlmServer.lastErrorText()); return; } System.out.println("Type2 message from server to client:"); System.out.println(type2Msg); // The client may examine the information embedded in the Type2 message // by calling ParseType2, which returns XML. This is only for informational purposes // and is not required. String type2Info = ntlmClient.parseType2(type2Msg); System.out.println("---"); System.out.println(type2Info); // The client will now generate the final Type3 message to be sent to the server. // This requires the Username and Password: ntlmClient.put_UserName("test123"); ntlmClient.put_Password("myPassword"); String type3Msg; type3Msg = ntlmClient.genType3(type2Msg); if (ntlmClient.get_LastMethodSuccess() != true) { System.out.println(ntlmClient.lastErrorText()); return; } System.out.println("Type3 message from client to server:"); System.out.println(type3Msg); // The server may verify the response by first "loading" the Type3 message. // This sets the various properties such as Username, Domain, Workstation, // and ClientChallenge to the values embedded within theType3 message. // The server may then use the Username to lookup the password. // Looking up the password is dependent on your infrastructure. Perhaps your // usernames/passwords are stored in a secure database. If that's the case, you would // write code to issue a query to get the password string for the given username. // Once the password is obtained, set the Password property and then // generate the Type3 response again. If the server's Type3 response matches // the client's Type3 response, then the client's password is correct. boolean success = ntlmServer.LoadType3(type3Msg); if (success != true) { System.out.println(ntlmServer.lastErrorText()); return; } // The Username property now contains the username that was embedded within // the Type3 message. It can be used to lookup the password. String clientUsername = ntlmServer.userName(); // For this example, we'll simply set the password to a literal string: ntlmServer.put_Password("myPassword"); // The server may generate the Type3 message again, using the client's correct // password: String expectedType3Msg = ntlmServer.genType3(type2Msg); System.out.println("Expected Type3 Message:"); System.out.println(expectedType3Msg); // If the Type3 message received from the client is exactly the same as the // expected Type3 message, then the client must've used the same password, // and authentication is successful } } |
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