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(C#) Send and Receive WebSocket FrameDemonstrates how to send a websocket text frame to a websocket echo server. This example uses Chilkat's websocket test echo server at ws://websockets.chilkat.io/wsChilkatEcho.ashx
Note: The websockets.chilkat.io server imposes the following limitations:
// This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. Chilkat.WebSocket ws = new Chilkat.WebSocket(); // For brevity, this example does not check for errors when etablishing the WebSocket connection. // See Establish WebSocket Connection for more complete sample code for making the connection. Chilkat.Rest rest = new Chilkat.Rest(); // Connect to websockets.chilkat.io // IMPORTANT: websockets.chilkat.io accepts frames of up to 16K in size and echoes them back. // IMPORTANT: The websockets.chilkat.io server imposes the following limitations: // ---------- Messages must be 16K or less, and each connection is limited to a max of 16 echoed messages. bool success = rest.Connect("websockets.chilkat.io",80,false,false); ws.UseConnection(rest); ws.AddClientHeaders(); string responseBodyIgnored = rest.FullRequestNoBody("GET","/wsChilkatEcho.ashx"); success = ws.ValidateServerHandshake(); if (success != true) { Debug.WriteLine(ws.LastErrorText); return; } // This example demonstrates sending a frame and receiving a text frame. // Send a frame containing the string "Hello World!" // This will be the first and final frame, and therefore this constitutes the entire message. bool finalFrame = true; success = ws.SendFrame("Hello World!",finalFrame); if (success != true) { Debug.WriteLine(ws.LastErrorText); return; } // Read an incoming frame. success = ws.ReadFrame(); if (success != true) { Debug.WriteLine("Failed to receive a frame"); Debug.WriteLine("ReadFrame fail reason = " + Convert.ToString(ws.ReadFrameFailReason)); Debug.WriteLine(ws.LastErrorText); return; } // Show the string that was received. string receivedStr = ws.GetFrameData(); Debug.WriteLine("Received: " + receivedStr); // Close the websocket connection. success = ws.SendClose(true,1000,"Closing this websocket."); if (success != true) { Debug.WriteLine(ws.LastErrorText); return; } // Read the Close response. success = ws.ReadFrame(); if (success != true) { Debug.WriteLine("ReadFrame fail reason = " + Convert.ToString(ws.ReadFrameFailReason)); Debug.WriteLine(ws.LastErrorText); return; } // Should receive the "Close" opcode. Debug.WriteLine("Received opcode: " + ws.FrameOpcode); // Should be the same status code we sent (1000) Debug.WriteLine("Received close status code: " + Convert.ToString(ws.CloseStatusCode)); // The server may echo the close reason. If not, this will be empty. Debug.WriteLine("Echoed close reason: " + ws.CloseReason); Debug.WriteLine("Success."); |
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