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C#

SCP Sync Tree Upload

See more SCP Examples

Synchronize local and remote directory trees by uploading newer or missing files to the remote server.

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C#
bool success = false;

//  This example requires the Chilkat API to have been previously unlocked.
//  See Global Unlock Sample for sample code.

Chilkat.Ssh ssh = new Chilkat.Ssh();

//  Hostname may be an IP address or hostname:
string hostname = "www.some-ssh-server.com";
int port = 22;

//  Connect to an SSH server:
success = ssh.Connect(hostname,port);
if (success != true) {
    Debug.WriteLine(ssh.LastErrorText);
    return;
}

//  Wait a max of 5 seconds when reading responses..
ssh.IdleTimeoutMs = 5000;

//  Authenticate using login/password:
success = ssh.AuthenticatePw("myLogin","myPassword");
if (success != true) {
    Debug.WriteLine(ssh.LastErrorText);
    return;
}

//  Once the SSH object is connected and authenticated, we use it
//  in our SCP object.
Chilkat.Scp scp = new Chilkat.Scp();

success = scp.UseSsh(ssh);
if (success != true) {
    Debug.WriteLine(scp.LastErrorText);
    return;
}

//  The remoteRoot is relative to the HOME directory of the SSH user account.
string remoteRoot = "workspace/projectB";
string localRoot = "c:/aaworkarea/scp/workspace/projectB";

//  Upload synchronization modes:
//  mode=0: Upload all files
//  mode=1: Upload all files that do not exist on the FTP server.
//  mode=2: Upload newer or non-existant files.
//  mode=3: Upload only newer files.  If a file does not already exist on the FTP server, it is not uploaded.
//  mode=4: transfer missing files or files with size differences.
//  mode=5: same as mode 4, but also newer files.

//  Additional files and directores can be excluded by setting the SyncMustNotMatch property.
//  The SyncMustNotMatch patterns apply only to the final filename or directory part of a path.
//  If a directory matches, then it will not be traversed in a recursive traversal.
//  
scp.SyncMustNotMatch = "*.o;*.obj;*.log; temp";

//  The SyncMustMatch property can be set to restrict the files uploaded to only those
//  matching at least one pattern in a set.
scp.SyncMustMatch = "*.cpp; *.h";

//  Do the recursive sync to upload newer or non-existant files:
bool bRecurse = true;
int mode = 2;
success = scp.SyncTreeUpload(localRoot,remoteRoot,mode,bRecurse);
if (success != true) {
    Debug.WriteLine(scp.LastErrorText);
    return;
}

//  The files actually uploaded can be examined in the SyncedFiles property.
//  It is a string property that contains the relative path, one per line, of each
//  file uploaded.
Debug.WriteLine("Files uploaded: ");
Debug.WriteLine(scp.SyncedFiles);

Debug.WriteLine("----");
Debug.WriteLine("SCP sync upload success.");

//  Disconnect
ssh.Disconnect();