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(C#) Generating Repeatable Random Data for Testing/DebuggingDemonstrates how to use the Fortuna PRNG to generate random-looking but repeatable non-random data for the purpose of testing and debugging.
// All Chilkat classes can be unlocked at once at the beginning of a program // by calling UnlockBundle. It requires a Bundle unlock code. Chilkat.Global chilkatGlob = new Chilkat.Global(); bool success = chilkatGlob.UnlockBundle("Anything for 30-day trial."); if (success != true) { Debug.WriteLine(chilkatGlob.LastErrorText); return; } Chilkat.Prng fortuna = new Chilkat.Prng(); // Normally an application would seed the PRNG with entropy from // some real random source. However, sometimes we want the same // random sequence of bytes for testing and debugging purposes. // This a reason why GetEntropy and AddEntropy are two different methods. // An application could omit the call to GetEntropy, and instead pass // non-random data to AddEntropy. For example: // Seed the PRNG with non-entropy, so we get a repeatable sequence. // Note: AddEntropy can be called any number of times. success = fortuna.AddEntropy("01020304","hex"); success = fortuna.AddEntropy("hello world","ascii"); // Generate some random data: string strRandHex = fortuna.GenRandom(16,"hex"); string strRandBase64 = fortuna.GenRandom(22,"base64"); string strRandBase58 = fortuna.GenRandom(32,"base58"); Debug.WriteLine("hex random bytes: " + strRandHex); Debug.WriteLine("base64 random bytes: " + strRandBase64); Debug.WriteLine("base58 random bytes: " + strRandBase58); // Try it again with a different object to verify that the same results are obtained: Chilkat.Prng fortuna2 = new Chilkat.Prng(); success = fortuna2.AddEntropy("01020304","hex"); success = fortuna2.AddEntropy("hello world","ascii"); strRandHex = fortuna2.GenRandom(16,"hex"); strRandBase64 = fortuna2.GenRandom(22,"base64"); strRandBase58 = fortuna2.GenRandom(32,"base58"); Debug.WriteLine("hex random bytes: " + strRandHex); Debug.WriteLine("base64 random bytes: " + strRandBase64); Debug.WriteLine("base58 random bytes: " + strRandBase58); |
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