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(C#) NTLM Client and Server CodeDemonstrates the NTLM authentication algorithm for both client and server.
// This example assumes the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. Chilkat.Ntlm ntlmClient = new Chilkat.Ntlm(); Chilkat.Ntlm ntlmServer = new Chilkat.Ntlm(); // The NTLM protocol begins by the client sending the server // a Type1 message. string type1Msg; ntlmClient.Workstation = "MyWorkstation"; type1Msg = ntlmClient.GenType1(); Debug.WriteLine("Type1 message from client to server:"); Debug.WriteLine(type1Msg); // If the server wishes to examine the information embedded within the // Type1 message, it may call ParseType1. // This step is not necessary, it is only for informational purposes.. string type1Info = ntlmServer.ParseType1(type1Msg); Debug.WriteLine("---"); Debug.WriteLine(type1Info); // The server now generates a Type2 message to be sent to the client. // The Type2 message requires a TargetName. A TargetName is // the authentication realm in which the authenticating account // has membership (a domain name for domain accounts, or server name // for local machine accounts). ntlmServer.TargetName = "myAuthRealm"; string type2Msg = ntlmServer.GenType2(type1Msg); if (ntlmServer.LastMethodSuccess != true) { Debug.WriteLine(ntlmServer.LastErrorText); return; } Debug.WriteLine("Type2 message from server to client:"); Debug.WriteLine(type2Msg); // The client may examine the information embedded in the Type2 message // by calling ParseType2, which returns XML. This is only for informational purposes // and is not required. string type2Info = ntlmClient.ParseType2(type2Msg); Debug.WriteLine("---"); Debug.WriteLine(type2Info); // The client will now generate the final Type3 message to be sent to the server. // This requires the Username and Password: ntlmClient.UserName = "test123"; ntlmClient.Password = "myPassword"; string type3Msg; type3Msg = ntlmClient.GenType3(type2Msg); if (ntlmClient.LastMethodSuccess != true) { Debug.WriteLine(ntlmClient.LastErrorText); return; } Debug.WriteLine("Type3 message from client to server:"); Debug.WriteLine(type3Msg); // The server may verify the response by first "loading" the Type3 message. // This sets the various properties such as Username, Domain, Workstation, // and ClientChallenge to the values embedded within theType3 message. // The server may then use the Username to lookup the password. // Looking up the password is dependent on your infrastructure. Perhaps your // usernames/passwords are stored in a secure database. If that's the case, you would // write code to issue a query to get the password string for the given username. // Once the password is obtained, set the Password property and then // generate the Type3 response again. If the server's Type3 response matches // the client's Type3 response, then the client's password is correct. bool success = ntlmServer.LoadType3(type3Msg); if (success != true) { Debug.WriteLine(ntlmServer.LastErrorText); return; } // The Username property now contains the username that was embedded within // the Type3 message. It can be used to lookup the password. string clientUsername = ntlmServer.UserName; // For this example, we'll simply set the password to a literal string: ntlmServer.Password = "myPassword"; // The server may generate the Type3 message again, using the client's correct // password: string expectedType3Msg = ntlmServer.GenType3(type2Msg); Debug.WriteLine("Expected Type3 Message:"); Debug.WriteLine(expectedType3Msg); // If the Type3 message received from the client is exactly the same as the // expected Type3 message, then the client must've used the same password, // and authentication is successful |
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