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(C#) FTP through SSH TunnelDemonstrates how to FTP through an SSH tunnel. The Chilkat SSH tunnel object is used to create a portable SSH tunnel w/ dynamic port forwarding on a background thread that the foreground thread can use for establishing connections through an SSH tunnel.
// Starting in v9.5.0.49, all Chilkat classes can be unlocked at once at the beginning of a program // by calling UnlockBundle. It requires a Bundle unlock code. Chilkat.Global chilkatGlob = new Chilkat.Global(); bool success = chilkatGlob.UnlockBundle("Anything for 30-day trial."); if (success != true) { Debug.WriteLine(chilkatGlob.LastErrorText); return; } // This example requires Chilkat version 9.5.0.50 or greater. Chilkat.SshTunnel tunnel = new Chilkat.SshTunnel(); string sshHostname = "www.my-ssh-server.com"; int sshPort = 22; // Connect to an SSH server and establish the SSH tunnel: success = tunnel.Connect(sshHostname,sshPort); if (success != true) { Debug.WriteLine(tunnel.LastErrorText); return; } // Authenticate with the SSH server via a login/password // or with a public key. // This example demonstrates SSH password authentication. success = tunnel.AuthenticatePw("mySshLogin","mySshPassword"); if (success != true) { Debug.WriteLine(tunnel.LastErrorText); return; } // Indicate that the background SSH tunnel thread will behave as a SOCKS proxy server // with dynamic port forwarding: tunnel.DynamicPortForwarding = true; // We may optionally require that connecting clients authenticate with our SOCKS proxy server. // To do this, set an inbound username/password. Any connecting clients would be required to // use SOCKS5 with the correct username/password. // If no inbound username/password is set, then our SOCKS proxy server will accept both // SOCKS4 and SOCKS5 unauthenticated connections. tunnel.InboundSocksUsername = "chilkat123"; tunnel.InboundSocksPassword = "password123"; // Start the listen/accept thread to begin accepting SOCKS proxy client connections. // Listen on port 1080. success = tunnel.BeginAccepting(1080); if (success != true) { Debug.WriteLine(tunnel.LastErrorText); return; } // Now that a background thread is running a SOCKS proxy server that forwards connections // through an SSH tunnel, it is possible to use any Chilkat implemented protocol that is SOCKS capable, // such as Socket, HTTP, POP3, SMTP, IMAP, FTP, etc. The protocol may use SSL/TLS because the SSL/TLS // will be passed through the SSH tunnel to the end-destination. Also, any number of simultaneous // connections may be routed through the SSH tunnel. // Let's do an FTP upload through the SSH tunnel. Both the control and data connections // go through the tunnel. Chilkat.Ftp2 ftp = new Chilkat.Ftp2(); ftp.Hostname = "ftp.example.com"; ftp.Username = "login"; ftp.Password = "password"; // Indicate that the FTP2 object is to use our portable SOCKS proxy/SSH tunnel running in our background thread. ftp.SocksHostname = "localhost"; ftp.SocksPort = 1080; ftp.SocksVersion = 5; ftp.SocksUsername = "chilkat123"; ftp.SocksPassword = "password123"; // Connect to the FTP server success = ftp.ConnectOnly(); if (success != true) { Debug.WriteLine(ftp.LastErrorText); return; } // Authenticate with the FTP server. success = ftp.LoginAfterConnectOnly(); if (success != true) { Debug.WriteLine(ftp.LastErrorText); return; } // Change to the remote directory where the file will be uploaded. success = ftp.ChangeRemoteDir("junk"); if (success != true) { Debug.WriteLine(ftp.LastErrorText); return; } // Upload a file. string localPath = "/temp/hamlet.xml"; string remoteFilename = "hamlet.xml"; success = ftp.PutFile(localPath,remoteFilename); if (success != true) { Debug.WriteLine(ftp.LastErrorText); return; } // This closes the SSH channel within the SSH tunnel, // and thus closes the connection with the FTP server. success = ftp.Disconnect(); Debug.WriteLine("File Uploaded!"); // Stop the background listen/accept thread: bool waitForThreadExit = true; success = tunnel.StopAccepting(waitForThreadExit); if (success != true) { Debug.WriteLine(tunnel.LastErrorText); return; } // Close the SSH tunnel (would also kick any remaining connected clients). success = tunnel.CloseTunnel(waitForThreadExit); if (success != true) { Debug.WriteLine(tunnel.LastErrorText); return; } |
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