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| (C) WebSocket Connect through SOCKS ProxyThis example shows how to establish a WebSocket connection through a SOCKS proxy. 
 #include <C_CkRest.h> #include <C_CkSocket.h> #include <C_CkWebSocket.h> void ChilkatSample(void) { HCkRest rest; HCkSocket socket; BOOL bTls; int port; int maxWaitMs; BOOL success; HCkWebSocket ws; const char *responseBody; int statusCode; // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. // -------------------------------------------------- // This example borrows the code from the REST using SOCKS Proxy example. // We first use the Chilkat Socket object to establish a connection to the WebSocket server through a SOCKS proxy. // Next, the Rest object uses the Socket object for its connection. // Finally, the WebSocket object uses the Rest object for its connection. // rest = CkRest_Create(); socket = CkSocket_Create(); // Set the SOCKS proxy domain or IP address, port, and SOCKS version number (4 or 5) CkSocket_putSocksHostname(socket,"192.168.1.79"); CkSocket_putHttpProxyPort(socket,1080); CkSocket_putSocksVersion(socket,5); // Provide authentication to the SOCKS proxy, if needed. CkSocket_putSocksUsername(socket,"SOCKS_PROXY_LOGIN"); CkSocket_putSocksPassword(socket,"SOCKS_PROXY_PASSWORD"); // Connect to the websocket server through the HTTP proxy. bTls = FALSE; port = 80; maxWaitMs = 5000; success = CkSocket_Connect(socket,"some-websocket-server.com",port,bTls,maxWaitMs); if (success != TRUE) { printf("Connect Failure Error Code: %d\n",CkSocket_getConnectFailReason(socket)); printf("%s\n",CkSocket_lastErrorText(socket)); CkRest_Dispose(rest); CkSocket_Dispose(socket); return; } // Tell the Rest object to use the connected socket. success = CkRest_UseConnection(rest,socket,TRUE); if (success != TRUE) { printf("%s\n",CkRest_lastErrorText(rest)); CkRest_Dispose(rest); CkSocket_Dispose(socket); return; } ws = CkWebSocket_Create(); // Tell the WebSocket to use this connection. success = CkWebSocket_UseConnection(ws,rest); if (success != TRUE) { printf("%s\n",CkWebSocket_lastErrorText(ws)); CkRest_Dispose(rest); CkSocket_Dispose(socket); CkWebSocket_Dispose(ws); return; } // Add the standard WebSocket open handshake headers that will be needed. // (This adds the required HTTP request headers to the rest object.) CkWebSocket_AddClientHeaders(ws); // Add any additional headers that might be desired. // Two common WebSocketSpecific headers are "Sec-WebSocket-Protocol" and "Origin". CkRest_AddHeader(rest,"Sec-WebSocket-Protocol","x-some-websocket-subprotocol"); CkRest_AddHeader(rest,"Origin","http://some-websocket-server.com"); // Do the open handshake. responseBody = CkRest_fullRequestNoBody(rest,"GET","/something"); if (CkRest_getLastMethodSuccess(rest) != TRUE) { printf("%s\n",CkRest_lastErrorText(rest)); CkRest_Dispose(rest); CkSocket_Dispose(socket); CkWebSocket_Dispose(ws); return; } // If successful, the HTTP response status code should be 101, // and the response body will be empty. (If it failed, we'll have a look // at the response body..) statusCode = CkRest_getResponseStatusCode(rest); printf("Response status code: %d\n",statusCode); if (statusCode != 101) { printf("%s\n",responseBody); printf("-- Failed because of unexpected response status code.\n"); CkRest_Dispose(rest); CkSocket_Dispose(socket); CkWebSocket_Dispose(ws); return; } // We have the expected 101 response, so let's now validate the // contents of the response, such as the value sent by the server in the // Sec-WebSocket-Accept header. success = CkWebSocket_ValidateServerHandshake(ws); if (success != TRUE) { printf("%s\n",CkWebSocket_lastErrorText(ws)); CkRest_Dispose(rest); CkSocket_Dispose(socket); CkWebSocket_Dispose(ws); return; } printf("WebSocket connection successful.\n"); // The application may now begin sending and receiving frames on the WebSocket connection. // (At this point, we're done with the rest and socket objects...) printf("Success.\n"); CkRest_Dispose(rest); CkSocket_Dispose(socket); CkWebSocket_Dispose(ws); } | ||||||
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