C
C
Multi-Hop SSH (SSH Through SSH)
See more SSH Examples
Demonstrates how to SSH through one SSH server to get to another SSH server. The scheme looks like this:Application => ServerSSH1 => ServerSSH2
The ConnectThroughSsh method is added in Chilkat version 9.5.0.55 to accomplish this task. Technically, it should be possible to chain any number of servers using the ConnectThroughSsh multiple times:
Application => ServerSSH1 => ServerSSH2 ==> ServerSSH3 => ... => ServerSSHN
Chilkat C Downloads
#include <C_CkSsh.h>
void ChilkatSample(void)
{
BOOL success;
HCkSsh ssh1;
const char *hostname;
const char *port;
HCkSsh ssh2;
int channelNum;
success = FALSE;
// This example assumes the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
ssh1 = CkSsh_Create();
// Hostname may be an IP address or domain name:
hostname = "192.168.1.108";
port = 22;
// Connect directly to the 1st SSH server:
success = CkSsh_Connect(ssh1,hostname,port);
if (success != TRUE) {
printf("%s\n",CkSsh_lastErrorText(ssh1));
CkSsh_Dispose(ssh1);
return;
}
// Wait a max of 15 seconds when reading responses..
CkSsh_putIdleTimeoutMs(ssh1,15000);
// Authenticate using login/password:
success = CkSsh_AuthenticatePw(ssh1,"myLogin","myPassword");
if (success != TRUE) {
printf("%s\n",CkSsh_lastErrorText(ssh1));
CkSsh_Dispose(ssh1);
return;
}
// Connect through the 1st SSH connection to reach a 2nd SSH server.
// Note: Any number of SSH connections may be simultaneously tunneled through a single
// existing SSH connection.
ssh2 = CkSsh_Create();
success = CkSsh_ConnectThroughSsh(ssh2,ssh1,"someremoteserver.com",22);
if (success != TRUE) {
printf("%s\n",CkSsh_lastErrorText(ssh2));
CkSsh_Dispose(ssh1);
CkSsh_Dispose(ssh2);
return;
}
CkSsh_putIdleTimeoutMs(ssh2,15000);
// Authenticate with ssh2...
success = CkSsh_AuthenticatePw(ssh2,"myLogin2","myPassword2");
if (success != TRUE) {
printf("%s\n",CkSsh_lastErrorText(ssh2));
CkSsh_Dispose(ssh1);
CkSsh_Dispose(ssh2);
return;
}
// The application may now is connected and authenticated with ssh2.
// The application can do whatever it desires just as if it was directly
// connected to ssh2. For example, the application might open
// a session channel to send commands or start a remote shell..
channelNum = CkSsh_OpenSessionChannel(ssh2);
if (channelNum < 0) {
printf("%s\n",CkSsh_lastErrorText(ssh2));
CkSsh_Dispose(ssh1);
CkSsh_Dispose(ssh2);
return;
}
// ...
// ...
// ...
// Close the connection with ssh2. (This closes the the tunnel through ssh1.)
// The connection with ssh1 is still alive, and may be used for more connections.
CkSsh_Disconnect(ssh2);
// ...
// ...
// ...
CkSsh_Disconnect(ssh1);
CkSsh_Dispose(ssh1);
CkSsh_Dispose(ssh2);
}