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C

Async Accept Socket Connection

See more Socket/SSL/TLS Examples

Demonstrates how to get the connected client socket after accepting a connection asynchronously.

Chilkat C Downloads

C
#include <C_CkSocket.h>
#include <C_CkTask.h>

void ChilkatSample(void)
    {
    BOOL success;
    HCkSocket listenSocket;
    int maxWaitMs;
    HCkTask acceptTask;
    HCkSocket connectedClient;

    success = FALSE;

    //  This example assumes the Chilkat Socket API to have been previously unlocked.
    //  See Socket Unlock Sample for sample code.

    listenSocket = CkSocket_Create();

    //  Bind to a port and listen.
    //  This example will listen at port 5555 and allows for a backlog
    //  of 25 pending connection requests.
    success = CkSocket_BindAndListen(listenSocket,5555,25);
    if (success != TRUE) {
        printf("%s\n",CkSocket_lastErrorText(listenSocket));
        CkSocket_Dispose(listenSocket);
        return;
    }

    //  Start a background task to accept an incoming connection ...
    maxWaitMs = 20000;
    acceptTask = CkSocket_AcceptNextConnectionAsync(listenSocket,maxWaitMs);
    CkTask_Run(acceptTask);

    //  ...
    //  ...
    //  ...

    //  Imagine at this point the task has completed successfully,
    //  and a connection was accepted.  Here's how to get the connected socket...
    connectedClient = CkSocket_Create();
    success = CkSocket_LoadTaskResult(connectedClient,acceptTask);

    //  Here's how it works:  The AcceptNextConnection method would normally
    //  return a socket object when called synchronously.  When called asynchronously,
    //  it cannot do so because it returns the task object.  When the async method
    //  (running in a background thread) completes, the socket object that is the client
    //  connection is contained within the task object.
    //  
    //  This can be generalized for any case where a Chilkat method returns an object.
    //  The async version of that method is such that the object returned in the background
    //  thread is contained within the task object.

    //  To get the result object, we create a new object instance of that type.
    //  In this case, we create a socket object (connectedClient).  There is a LoadTaskResult
    //  method in all Chilkat classes that can be a return value of an async method call.
    //  The LoadTaskResult method transfers the returned object from the task to the caller.


    CkSocket_Dispose(listenSocket);
    CkSocket_Dispose(connectedClient);

    }