C
C
REST Read Response with Stream API
See more REST Examples
Demonstrates how to make a REST call that returns a binary body, and to receive the body through a stream API.Chilkat C Downloads
#include <C_CkRest.h>
#include <C_CkAuthAws.h>
#include <C_CkStream.h>
#include <C_CkTask.h>
#include <C_CkByteData.h>
void ChilkatSample(void)
{
BOOL success;
HCkRest rest;
BOOL bTls;
int port;
BOOL bAutoReconnect;
HCkAuthAws authAws;
int responseStatusCode;
const char *errResponse;
HCkStream bodyStream;
HCkTask readResponseBodyTask;
HCkByteData nextChunk;
success = FALSE;
// This example requires the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
rest = CkRest_Create();
// Connect to the Amazon AWS REST server.
bTls = TRUE;
port = 443;
bAutoReconnect = TRUE;
success = CkRest_Connect(rest,"s3.amazonaws.com",port,bTls,bAutoReconnect);
// ----------------------------------------------------------------------------
// Important: For buckets created in regions outside us-east-1,
// there are three important changes that need to be made.
// See Working with S3 Buckets in Non-us-east-1 Regions for the details.
// ----------------------------------------------------------------------------
// Provide AWS credentials for the REST call.
authAws = CkAuthAws_Create();
CkAuthAws_putAccessKey(authAws,"AWS_ACCESS_KEY");
CkAuthAws_putSecretKey(authAws,"AWS_SECRET_KEY");
CkAuthAws_putServiceName(authAws,"s3");
success = CkRest_SetAuthAws(rest,authAws);
// Set the bucket name via the HOST header.
// In this case, the bucket name is "chilkat100".
CkRest_putHost(rest,"chilkat100.s3.amazonaws.com");
// Send the request to download the JPG.
success = CkRest_SendReqNoBody(rest,"GET","/starfish.jpg");
if (success != TRUE) {
printf("%s\n",CkRest_lastErrorText(rest));
CkRest_Dispose(rest);
CkAuthAws_Dispose(authAws);
return;
}
// Read the response header.
responseStatusCode = CkRest_ReadResponseHeader(rest);
if (responseStatusCode < 0) {
printf("%s\n",CkRest_lastErrorText(rest));
CkRest_Dispose(rest);
CkAuthAws_Dispose(authAws);
return;
}
printf("Response status code = %d\n",responseStatusCode);
// We expect a 200 response status if the JPG data is coming.
// Otherwise, we'll get a string response body with an error message(or no response body).
if (responseStatusCode != 200) {
errResponse = CkRest_readRespBodyString(rest);
if (CkRest_getLastMethodSuccess(rest) != TRUE) {
printf("%s\n",CkRest_lastErrorText(rest));
}
else {
printf("%s\n",errResponse);
}
CkRest_Dispose(rest);
CkAuthAws_Dispose(authAws);
return;
}
bodyStream = CkStream_Create();
// Set a 10 second read timeout for the stream.
// (Give up if no data arrives within 10 seconds after calling a read method.)
CkStream_putReadTimeoutMs(bodyStream,10000);
// Create a background thread task to read the response body (which feeds
// it to the bodyStream object.)
readResponseBodyTask = CkRest_ReadRespBodyStreamAsync(rest,bodyStream,TRUE);
// Start the task.
success = CkTask_Run(readResponseBodyTask);
// The application can now read the bodyStream...
nextChunk = CkByteData_Create();
while ((CkStream_getEndOfStream(bodyStream) != TRUE)) {
// Read the next chunk of bytes (whatever is immediately available,
// or wait for more data (up to 10 seconds because we set the stream's ReadTimeoutMs property)
success = CkStream_ReadBytes(bodyStream,nextChunk);
if (success != TRUE) {
printf("Failed to receive more response data.\n");
// Make sure the background task is aborted/cancelled.
success = CkTask_Cancel(readResponseBodyTask);
CkTask_Dispose(readResponseBodyTask);
CkRest_Dispose(rest);
CkAuthAws_Dispose(authAws);
CkStream_Dispose(bodyStream);
CkByteData_Dispose(nextChunk);
return;
}
// OK.. the app has the next chunk of the body, and may do whatever it wishes with it...
// See the CkByteData online reference documentation for
// information about accessing and manipulating the byte data.
}
CkTask_Dispose(readResponseBodyTask);
printf("Successfully received the entire response body.\n");
CkRest_Dispose(rest);
CkAuthAws_Dispose(authAws);
CkStream_Dispose(bodyStream);
CkByteData_Dispose(nextChunk);
}