Visual Basic 6.0
Visual Basic 6.0
Generating Repeatable Random Data for Testing/Debugging
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Demonstrates how to use the Fortuna PRNG to generate random-looking but repeatable non-random data for the purpose of testing and debugging.Chilkat Visual Basic 6.0 Downloads
Dim success As Long
success = 0
' This example assumes the Chilkat API to have been previously unlocked.
' See Global Unlock Sample for sample code.
success = 0
Dim fortuna As New ChilkatPrng
' Normally an application would seed the PRNG with entropy from
' some real random source. However, sometimes we want the same
' random sequence of bytes for testing and debugging purposes.
' This a reason why GetEntropy and AddEntropy are two different methods.
' An application could omit the call to GetEntropy, and instead pass
' non-random data to AddEntropy. For example:
' Seed the PRNG with non-entropy, so we get a repeatable sequence.
' Note: AddEntropy can be called any number of times.
success = fortuna.AddEntropy("01020304","hex")
success = fortuna.AddEntropy("hello world","ascii")
' Generate some random data:
Dim strRandHex As String
strRandHex = fortuna.GenRandom(16,"hex")
Dim strRandBase64 As String
strRandBase64 = fortuna.GenRandom(22,"base64")
Dim strRandBase58 As String
strRandBase58 = fortuna.GenRandom(32,"base58")
Debug.Print "hex random bytes: " & strRandHex
Debug.Print "base64 random bytes: " & strRandBase64
Debug.Print "base58 random bytes: " & strRandBase58
' Try it again with a different object to verify that the same results are obtained:
Dim fortuna2 As New ChilkatPrng
success = fortuna2.AddEntropy("01020304","hex")
success = fortuna2.AddEntropy("hello world","ascii")
strRandHex = fortuna2.GenRandom(16,"hex")
strRandBase64 = fortuna2.GenRandom(22,"base64")
strRandBase58 = fortuna2.GenRandom(32,"base58")
Debug.Print "hex random bytes: " & strRandHex
Debug.Print "base64 random bytes: " & strRandBase64
Debug.Print "base58 random bytes: " & strRandBase58